Dungeon Crawl Stone Soup version 0.34-a0-1846-g28fbe87789 (webtiles) character file. Game seed: 543061711798062721 32 BladeHeart the Conjurer (level 3, 0/20 HPs) Began as a Gargoyle Conjurer on Dec 18, 2025. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1453 turns). BladeHeart the Conjurer (Gargoyle Conjurer) Turns: 1453, Time: 00:02:35 Health: 0/20 AC: 8 Str: 12 XL: 3 Next: 25% Magic: 1/6 EV: 9 Int: 18 God: Gold: 47 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg + . . (50%) c - +0 ring mail rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe c - a +0 ring mail (worn) Talismans d - a quill talisman Wands d - a wand of digging (6) Scrolls c - a scroll of brand weapon {unknown} h - a scroll of teleportation {unknown} k - a scroll of noise {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of attraction {unknown} Skills: + Level 1.0 Fighting + Level 0.7 Maces & Flails + Level 0.9 Armour + Level 1.8 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 6% 1 b - Searing Ray Conj 36% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 83% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History (Press . to maintain the ray.) Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. Without enough magic to sustain it, your Searing Ray dissipates. Terence completely misses you. You encounter a hobgoblin. You barely miss Terence. Terence is heavily wounded. The hobgoblin shouts! Terence hits you but does no damage. You barely miss Terence. Terence is heavily wounded. Terence hits you but does no damage. You closely miss Terence. Terence is heavily wounded. Terence hits you but does no damage. You completely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The hobgoblin completely misses you. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." #). ###.# #...######## #........# #....b...# # #..÷.....# ####.##.<#b.#### ......g.##..# ####b##@##.## ##.##@...# #......#.# .....#.#.#..# ... #.#.#.## [ #.#.#.# #.#.#.# #...... #...... You could see Terence and a hobgoblin. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 2 frilled lizards (D:1) 2 goblins 4 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BladeHeart the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 323 | D:1 | Reached XP level 2. HP: 12/16 MP: 1/5 327 | D:1 | Learned a level 2 spell: Searing Ray 769 | D:1 | Found Camp's Antique Weapon Emporium. 1226 | D:2 | Reached skill level 1 in Fighting 1226 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/6 1425 | D:2 | Encountered Terence 1453 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_corners, serial_shops, shop, reono_crystal_passage D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Maces & Flails | | 0.7 Armour | | 0.9 Dodging | | 1.8 Stealth | | 2.5 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Whip || 21 Cast: Magic Dart || 35 Searing Ray || 2 Read: Immolation || 1 Amnesia || 1 Butterflies || 1 Armour: Ring mail || 24 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1453 | 1422 | 31 | 210 | 1054 | 2 | 726.5 | Dungeon | 1453 | 1422 | 31 | 210 | 1054 | 2 | 726.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1220 daAuts D:2: 233 daAuts DLua errors: