BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +2 chain mail of willpower (unseen) (61, 1, D) a +0 great sword a +0 robe (61, 8, D) the +3 sling "Nasony" {speed, rF+ rN++ rCorr Str-3} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. (61, 9, D) a +0 hand axe a +0 chain mail (62, 0, D) the ring "Ibyjenio" {rCorr Dex+5} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (62, 1, D) a +2 glaive of venom (62, 8, D) a +0 dagger a +0 robe (62, 9, D) a +0 club a +0 chain mail a ring of protection from fire (63, 0, D) a staff of air (unseen) (63, 1, D) a +0 halberd (63, 8, D) a +0 whip (67, 0, D) a +0 scimitar of electrocution (unseen) (68, 0, D) a +1 mace a +0 robe a +0 short sword of venom (69, 0, D) a +0 spear (still there?) a +0 robe (still there?) the +0 ice dragon scales of Bosetaxa {-Tele rElec rPois rF-- rC++ Int+5} (still there?) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (70, 8, D) a ring of wizardry (70, 9, D) the +9 plate armour "Zegy" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (unseen) (70, 18, D) a +0 club (71, 8, D) a +0 flail a +1 scale mail of fire resistance (71, 16, D) a parchment of Hoarfrost Cannonade (71, 17, D) a +3 scale mail of fire resistance (unseen) (72, 8, D) a serpent talisman (72, 16, D) a +2 ring mail of positive energy (unseen) (72, 17, D) a +3 lajatang of venom (unseen) (73, 1, D) a +1 long sword of holy wrath (unseen) (73, 16, D) a +2 trident of freezing (unseen) (73, 17, D) the +2 buckler of Dramatic Exits {*Silence +Inv Regen+ Dex+2} *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (73, 18, D) a +0 hand axe