BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a parchment of Alistair's Intoxication (49, 37, D) a parchment of Chain Lightning (50, 36, D) the +9 chain mail of Rikkaun {rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (50, 37, D) a +2 dagger of electrocution (unseen) (51, 36, D) a staff of conjuration (unseen) (51, 37, D) the ring "Udiuni" {Fly rElec Str+3} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (52, 36, D) a +0 scimitar of flaming (unseen) (52, 37, D) a parchment of Conjure Ball Lightning (53, 36, D) the ring "Futt" {rC+ rN+ AC+4 Int+5} [ring of protection] rC+: It protects you from cold. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). (unseen) (53, 37, D) a parchment of Forge Phalanx Beetle (54, 36, D) a ring of see invisible (59, 36, D) the +1 ring mail of the Ten Moons {rC- rN+ Int+2 Dex+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (59, 37, D) a +2 leather armour of fire resistance (unseen) (59, 38, D) the cold staff of the Burning Harvestman {rElec rF+ rC+ Str+3 Int-2 Dex+3 Ice} [staff of cold] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (59, 39, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Bexuut" {rN+ Str+2 Int+2 SInv} (still there?) [ring of see invisible] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (60, 38, D) a +0 dagger a +0 robe (61, 0, D) the +1 war axe of Evolution {heavy, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (61, 8, D) a +6 ring of dexterity (61, 16, D) the +1 buckler "Kewnogut" {rN+++ Regen+ Str-2 Int-3} rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (61, 26, D) a +5 scimitar of electrocution (unseen) (61, 36, D) a +0 dagger of holy wrath (61, 38, D) a +0 orcbow a +0 glaive a +0 chain mail (62, 0, D) a staff of alchemy (62, 9, D) a +1 heavy long sword (62, 16, D) a +2 scale mail of fire resistance (unseen) (62, 17, D) the alchemy staff of the Delightful God {rPois rF+ Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (unseen) (62, 27, D) the fire staff "Zis Oqacw" {+Blink rF+ Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (62, 36, D) a +0 short sword (62, 37, D) a staff of air (unseen) (62, 38, D) a +0 trident a +0 plate armour (62, 40, D) a +0 giant spiked club (63, 0, D) a +4 falchion of freezing (unseen) (63, 16, D) a +1 battleaxe of freezing (63, 26, D) a staff of fire (63, 27, D) a +3 scale mail of positive energy (63, 36, D) the +6 long sword of No Interval {pain, rElec rF+ Will+} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (63, 37, D) a +4 spectral giant spiked club (unseen) (63, 40, D) a +0 giant club (64, 26, D) a +3 whip of flaming (unseen) (64, 27, D) a +1 quarterstaff of rebuke (unseen) (65, 26, D) the +7 rapier "Camety" {venom, rElec rPois rN+ Dex-4} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (67, 0, D) a +2 antimagic orcbow (unseen) (68, 0, D) a +5 spear of flaming (70, 8, D) a +1 plate armour of fire resistance (unseen) (70, 10, D) a +0 scythe a +0 robe (70, 36, D) a +1 plate armour of fire resistance (70, 37, D) a +4 heavy hand axe (71, 8, D) a +4 scale mail of poison resistance (71, 11, D) a +2 quarterstaff of chaos a +1 cloak (71, 16, D) a +2 morningstar of draining (unseen) (71, 17, D) the +6 partisan of the End {elec, rElec rF+ Will-} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (71, 19, D) a +0 short sword (71, 26, D) a +4 demon blade of venom (unseen) (71, 30, D) a +0 hand axe (71, 36, D) a +2 heavy mace (71, 37, D) the +4 shortbow of Expedience {speed, rF+ rC- Int+3} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 8, D) a +0 scale mail of positive energy (unseen) (72, 9, D) a +0 club (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +1 sling of electrocution (still there?) (72, 19, D) a +4 hand axe a +0 robe (72, 26, D) a +0 arbalest of draining (72, 27, D) a staff of necromancy (72, 36, D) the +2 triple crossbow "Zyggury" {holy, rC- Int+5} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (73, 9, D) a +0 short sword a +0 robe a wand of paralysis (10) (73, 16, D) 4 potions of haste (73, 17, D) a staff of necromancy (unseen) (73, 19, D) a +0 scimitar (73, 20, D) a +0 scimitar (73, 26, D) a +3 heavy halberd (unseen) (73, 27, D) a +1 scale mail of positive energy (unseen) (73, 36, D) a +0 great sword of holy wrath (unseen) (73, 37, D) a staff of air (unseen)