BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 12, D) a staff of cold (unseen) (49, 17, D) a +0 long sword a +0 robe (49, 24, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (49, 36, D) a +1 spear of flaming (unseen) (49, 37, D) a +1 chain mail of poison resistance (50, 12, D) a parchment of Fortress Blast (50, 13, D) a ring of resist corrosion (50, 15, D) a +0 longbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) the ring "Xietta Near" {rPois rCorr Wiz Int+3} (still there?) [ring of wizardry] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). (50, 24, D) a +3 rapier of venom (50, 36, D) a +1 dagger of venom (51, 13, D) the ring "Hiol" {rC+ Wiz} [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. (unseen) (51, 24, D) a +6 longbow of flaming (51, 25, D) a +0 war axe a +0 glaive an orb of mayhem (51, 36, D) a +2 scimitar of venom (52, 12, D) a parchment of Diamond Sawblades (52, 13, D) the +2 scimitar "Gaweut" {venom, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (52, 16, D) a +4 falchion (still there?) a +0 leather armour (still there?) (52, 24, D) a +1 ring mail of cold resistance (52, 25, D) the +3 scale mail of the Barnacle {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (52, 26, D) a +0 whip a +0 robe (52, 28, D) a +0 dagger a +0 robe a +0 spear a +0 robe (52, 36, D) a +0 heavy spear (52, 37, D) a parchment of Summon Mana Viper (53, 13, D) a parchment of Summon Seismosaurus Egg (53, 16, D) a +0 long sword a +0 leather armour (53, 24, D) a +2 dagger of electrocution (53, 25, D) a +3 leather armour of poison resistance (unseen) (53, 27, D) a +0 mace a +0 robe (53, 37, D) a staff of fire (54, 12, D) a +3 leather armour of cold resistance (unseen) (54, 13, D) +1 ice dragon scales (unseen) (54, 15, D) a +0 short sword a +0 robe (54, 25, D) a +2 vampiric broad axe (unseen) (54, 36, D) a +2 robe of resistance (55, 12, D) a staff of earth (unseen) (55, 13, D) the +3 flail of Qawiw {drain, ^Contam rElec Int+3 Dex+6} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (55, 24, D) the alchemy staff of the Middle {rElec rPois rC+ Str+4 Int-3 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Alch: It increases the power of your Alchemy spells. (unseen) (56, 15, D) a +0 rapier a +0 ring mail (60, 36, D) a +3 rapier of venom (61, 0, D) a staff of earth (unseen) (61, 3, D) a +0 trident (61, 8, D) a +3 long sword of holy wrath (unseen) (61, 26, D) a +2 scimitar of electrocution (unseen) (62, 1, D) a +5 rapier of draining (62, 2, D) a +0 trident 2 boomerangs a +0 trident (62, 3, D) a +0 trident (62, 8, D) a +3 great sword of holy wrath (62, 26, D) a +7 shortbow (unseen) (62, 27, D) a +2 long sword of holy wrath (62, 36, D) a +0 heavy glaive (63, 17, D) a staff of fire (63, 26, D) a +2 eveningstar of holy wrath (63, 27, D) a staff of conjuration (63, 37, D) a +6 ring of strength (64, 16, D) a +0 leather armour of cold resistance (64, 17, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (64, 27, D) a +0 falchion of protection (65, 26, D) a +3 trident of venom (unseen) (69, 0, D) a ball python corpse (skeletalised by now) (69, 36, D) a +0 rapier of venom (unseen) (70, 9, D) a +0 short sword of venom (unseen) (70, 19, D) a +0 short sword (70, 36, D) a +4 sling of freezing (unseen) (70, 37, D) a staff of fire (unseen) (71, 16, D) a +5 glaive of freezing (unseen) (71, 17, D) a +1 halberd of entangling (unseen) (71, 18, D) a +0 battleaxe (71, 19, D) a +0 hand axe (71, 26, D) a staff of cold (unseen) (71, 27, D) a +2 plate armour of cold resistance (unseen) (71, 37, D) a +2 plate armour of fire resistance (72, 8, D) a +2 dire flail of protection (unseen) (72, 9, D) a +3 shortbow of electrocution (unseen) (72, 18, D) a +0 short sword (72, 19, D) a +0 halberd (72, 26, D) a +1 leather armour of willpower (72, 36, D) a parchment of Platinum Paragon (72, 37, D) a staff of alchemy (unseen) (73, 1, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +5 mace of holy wrath (still there?) (73, 16, D) a ring of resist corrosion (73, 17, D) a staff of fire (unseen) (73, 18, D) a +0 short sword a draconian skeleton (73, 26, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (unseen) (73, 27, D) the +1 chain mail of the Comet {*Slow rCorr Dex+4} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (73, 36, D) a +3 glaive of flaming (unseen) (73, 37, D) a +3 battleaxe of venom (unseen) (75, 1, D) a staff of air (unseen)