BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a +0 great sword of flaming (unseen) (59, 37, D) a potion of might (60, 36, D) the ring of Gofuil {rN+ Str+3 Int-5 Slay+4} [ring of slaying] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (60, 37, D) a parchment of Bombard (61, 0, D) a +0 morningstar of protection (still there?) an iguana corpse (skeletalised by now) (still there?) (61, 36, D) a +4 falchion of freezing (unseen) (61, 37, D) a +1 scale mail of resonance (unseen) (62, 1, D) a +4 ring mail of fire resistance a jackal corpse (skeletalised by now) (62, 8, D) a +3 vampiric whip (62, 9, D) the fire staff of the Known World {rF+ rN+ Int+3 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (62, 16, D) the +6 glaive of Valiance {freeze, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (62, 17, D) a +2 double sword of holy wrath (62, 27, D) the cold staff of the Inviting Gods {rElec rC+ Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (unseen) (62, 32, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) a staff of cold (unseen) (62, 37, D) the +11 hand axe "Aphotije" {venom, Str-4 Dex+3 Stlth+} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 0, D) a +3 sling of draining (still there?) an iguana corpse (skeletalised by now) (still there?) (63, 16, D) a +0 shortbow of flaming (63, 17, D) a staff of alchemy (unseen) (63, 26, D) a +2 vampiric war axe (63, 27, D) a +1 leather armour of cold resistance (unseen) (63, 30, D) a wolf corpse (skeletalised by now) (63, 32, D) a +0 rapier a +0 robe (63, 36, D) a +6 ring of intelligence (63, 37, D) a staff of cold (unseen) (64, 16, D) a +4 sling of electrocution (unseen) (64, 17, D) the necromancy staff of the Inferno {rF- rC+ rN+ Str+4 Necro Ice} [staff of necromancy] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (unseen) (64, 32, D) a +0 short sword a +0 robe (65, 26, D) a parchment of Dispersal (67, 0, D) a +2 sling of flaming (unseen) (67, 4, D) 5 large rocks (68, 2, D) a +0 giant club (68, 3, D) 4 large rocks (69, 0, D) a +1 heavy hand axe (unseen) (69, 36, D) a +0 halberd of freezing (unseen) (70, 8, D) a staff of air (unseen) (70, 9, D) a +2 scale mail of cold resistance (unseen) (70, 11, D) a +0 whip (71, 8, D) the +5 scimitar of Jibires {flame, rElec rF+ rCorr Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 11, D) a +0 hand axe a +0 dagger a draconian corpse (skeletalised by now) (71, 16, D) the +3 quarterstaff of Heocev {spect, rPois Will+ Str+3} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (71, 17, D) a +1 tower shield of protection (unseen) (71, 26, D) the +0 plate armour of Roamaicy {Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (71, 36, D) a +10 plate armour of ponderousness (71, 37, D) a +2 halberd of flaming a +1 scale mail of poison resistance (71, 41, D) a hell hound corpse (72, 11, D) a +0 hand axe a +0 dagger a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (72, 16, D) a +0 heavy broad axe (72, 19, D) a water moccasin corpse (skeletalised by now) (72, 20, D) a +0 hand axe a ball python corpse (skeletalised by now) (72, 21, D) a black mamba corpse (skeletalised by now) (72, 26, D) a staff of cold (72, 27, D) a +0 short sword the conjuration staff of Analysis {rC+++ Str-4 Conj Forge} [staff of conjuration] rC+++: It renders you almost immune to cold. Str-4: It affects your strength (-4). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (72, 30, D) a +0 scimitar (72, 36, D) a +3 ring mail of positive energy (72, 37, D) a staff of fire (unseen) (73, 1, D) a staff of fire (unseen) (73, 20, D) an adder corpse (skeletalised by now) (73, 27, D) a staff of conjuration (73, 36, D) a hell hound corpse (73, 37, D) a +0 dire flail (still there?) a staff of fire (still there?)