BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (60, 2, D) a +0 mace a +0 leather armour an orc corpse (61, 0, D) the cold staff "Moyrosu" {^Fragile rC+ Str+3 Ice Air} [staff of cold] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (61, 1, D) a +0 mace an orc corpse (61, 8, D) the air staff of the Median {rElec Str+3 Dex+2 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (61, 12, D) a +0 hand axe (62, 1, D) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +3 mace of holy wrath (still there?) an orc corpse (still there?) (62, 8, D) a +2 flail of protection (62, 9, D) the air staff of Calamity {rElec rF+ rC- rCorr Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (63, 0, D) a +2 partisan of freezing (unseen) (63, 8, D) a +1 long sword of protection (unseen) (67, 0, D) the +10 plate armour of Shadows and Fog {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (unseen) (68, 0, D) a +2 heavy trident (69, 0, D) the +3 sling of the Cursing Lobster {speed, Will+ Dex+4 Stlth-} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (70, 8, D) a ring of positive energy (70, 9, D) a staff of cold (unseen) (71, 8, D) a +0 morningstar of flaming (71, 9, D) a scorpion corpse (71, 16, D) a +2 heavy quarterstaff (unseen) (71, 17, D) a +4 trident of venom (unseen) (72, 8, D) a +2 sling of flaming (unseen) (72, 9, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (unseen) (72, 16, D) the conjuration staff of Epteihug {Int+5 Dex+5 Conj} [staff of conjuration] Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (unseen) (72, 17, D) the ring "Emaiq" {^Drain rElec rPois rN+ Wiz} [ring of wizardry] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. (unseen) (72, 19, D) a +2 scimitar of flaming (unseen) (73, 16, D) a staff of fire (unseen) (73, 17, D) the +5 flail "Hedibru" {concuss, rF- rC+ Will+ Str+7} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Str+7: It affects your strength (+7). It cannot be enchanted further. (unseen) (75, 1, D) a +3 long sword of freezing (unseen)