BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman the quill talisman of Baldness {rF+ rCorr Int+2 Stlth-} [quill talisman] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 3, D) a water moccasin corpse (skeletalised by now) (61, 8, D) the +9 arbalest of Greatest Utility {heavy, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (62, 0, D) a staff of conjuration (62, 1, D) the +8 scale mail of a bazaar {Resonance, ^Drain SInv Stlth+} ^Drain: It drains your maximum health when unequipped. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. an adder corpse (skeletalised by now) (62, 9, D) a +1 scale mail of willpower (63, 8, D) 4 potions of haste (67, 0, D) the +10 long sword of Donodd {flame, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (68, 0, D) a +2 broad axe of flaming a river rat corpse (skeletalised by now) (69, 2, D) a jackal corpse (skeletalised by now) (70, 9, D) a staff of cold (unseen) (71, 8, D) a +0 glaive (71, 16, D) the +0 great sword of Misaza {drain, Will- Dex+8} Will-: It decreases your willpower. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (unseen) (71, 17, D) a +2 sling of freezing (unseen) (71, 21, D) a water moccasin corpse (71, 26, D) +0 ice dragon scales (71, 27, D) an amulet of wildshape (72, 8, D) a +0 short sword a +6 ring of strength (72, 9, D) a +0 battleaxe a parchment of Anguish (72, 21, D) a +0 dire flail a +0 dire flail a naga corpse a ball python corpse (72, 26, D) the +5 long sword of Action {drain, rElec Dex+7 Stlth+} rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (72, 27, D) an amulet of faith (72, 30, D) a wolf corpse (72, 31, D) a +0 rapier a +0 robe (73, 1, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (73, 16, D) a +2 morningstar of holy wrath (unseen) (73, 21, D) a water moccasin corpse (73, 26, D) a +2 leather armour of willpower (unseen) (73, 27, D) a +2 lajatang of pain (unseen) (74, 2, D) a +0 trident (75, 1, D) a +1 arbalest of draining (unseen)