BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) the +5 broad axe of Disembowelment {flame, +Blink Fly Will+} +Blink: It lets you blink. Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (35, 15, D) the +5 halberd of Evil {elec, Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (36, 0, D) a +2 robe of positive energy (unseen) (36, 1, D) a +2 dagger of flaming (unseen) (36, 4, D) a +0 short sword (36, 15, D) a staff of cold (unseen) (36, 18, D) a +0 demon trident of freezing (unseen) (37, 0, D) a +0 rapier of speed (unseen) (37, 15, D) the +4 morningstar "Zaxim" {drain, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (38, 0, D) a +2 orcbow of draining (38, 5, D) +0 shadow dragon scales a shadow dragon corpse (38, 15, D) a tin of tremorstones (2/2) (39, 1, D) the cold staff "Jamoism" {rC+ Int+2 Ice} [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (39, 3, D) a +0 shortbow (39, 5, D) +0 shadow dragon scales a shadow dragon corpse (39, 15, D) a parchment of Dispel Undead (40, 1, D) the +1 cloak "Inouc" {Str-3 Dex+5 Slay+3} Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (40, 4, D) a +0 scimitar (40, 15, D) the +2 battleaxe of Righteous Anger {drain, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (41, 0, D) a +3 heavy hand axe (41, 1, D) a +0 chain mail of fire resistance (unseen) (41, 15, D) a +0 arbalest of freezing (unseen) (42, 1, D) a parchment of Flame Wave (42, 15, D) the earth staff of Hepliaklqana's Grace {+Blink rC++ Str+2 Summ Earth} [staff of earth] +Blink: It lets you blink. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (unseen) (43, 15, D) a ring of poison resistance (48, 38, D) a +0 bardiche a +0 plate armour a ring of protection from fire a human skeleton (49, 0, D) a +0 hand axe (49, 1, D) a +4 spear of venom (unseen) (49, 24, D) a staff of air (unseen) (49, 37, D) the +0 ring mail "Mofuz" {rF- Regen+ Str+3 SInv} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (50, 0, D) a staff of alchemy (unseen) (50, 1, D) a staff of air (unseen) (50, 12, D) the +10 flail of Attainder {holy, rC+ Str+6} rC+: It protects you from cold. Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (50, 13, D) the +0 mace of No Interval {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (50, 30, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (50, 39, D) a +0 great sword a +0 chain mail a human skeleton (51, 3, D) 6 large rocks (51, 4, D) the +7 lajatang of Order {silver, rMut} (still there?) rMut: It protects you from mutation. It cannot be enchanted further. a +0 plate armour (still there?) a +0 flail (still there?) a +0 chain mail (still there?) an orc skeleton (still there?) (51, 6, D) a +3 war axe of electrocution (still there?) a +0 plate armour (still there?) (51, 12, D) a +3 heavy falchion (unseen) (51, 13, D) the rimehorn talisman "Nuasenkiw" {rElec rC+ rN++ Int-3} [rimehorn talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). (unseen) (51, 17, D) a +0 war axe a +0 plate armour a human skeleton (51, 18, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (51, 19, D) a +0 great sword a +0 plate armour a ring of poison resistance a human corpse (skeletalised by now) (51, 24, D) a staff of air (51, 30, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 36, D) a staff of fire (51, 37, D) the +1 scale mail of Guum {Command, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (51, 38, D) a +0 glaive a +0 plate armour (51, 39, D) a +0 war axe of freezing a +0 plate armour a +0 great sword a +0 chain mail a +0 great mace a +0 chain mail a human skeleton (51, 40, D) a +1 dire flail of holy wrath a +0 plate armour (52, 1, D) a +0 dagger a +0 robe an orc skeleton (52, 2, D) 3 large rocks (52, 3, D) a +0 long sword a +0 plate armour an orc skeleton (52, 4, D) a +0 glaive a +0 chain mail a +0 great mace a +0 plate armour (52, 5, D) a staff of earth a +2 robe of cold resistance (52, 12, D) a +2 robe of cold resistance (52, 13, D) a +1 short sword of venom (unseen) (52, 14, D) a +0 arbalest (still there?) a +4 flail of venom (still there?) (52, 17, D) a +4 arbalest a +0 bardiche a +0 chain mail a yaktaur corpse (skeletalised by now) a human skeleton (52, 18, D) a +0 battleaxe of electrocution a +0 chain mail a human corpse (skeletalised by now) (52, 19, D) +0 shadow dragon scales a +0 great sword a +0 plate armour 4 large rocks a +0 great sword a +0 plate armour a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 24, D) a +3 scimitar of flaming (52, 25, D) the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (52, 29, D) a hell hound corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (52, 31, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (52, 36, D) a +0 helmet of light (52, 42, D) a +0 glaive a +0 plate armour (53, 0, D) a +2 long sword of electrocution (53, 1, D) a staff of fire (53, 2, D) a +0 giant club (53, 4, D) a +0 giant club an ogre skeleton (53, 12, D) a +0 chain mail (53, 13, D) a +1 rapier of electrocution (unseen) (53, 18, D) a +1 great mace (still there?) a +3 chain mail of cold resistance (still there?) (53, 27, D) a hell hound corpse (skeletalised by now) (53, 28, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (53, 36, D) a +0 chain mail (53, 40, D) a +1 battleaxe of sundering (still there?) a +2 plate armour of poison resistance (still there?) a human skeleton (still there?) (54, 0, D) a parchment of Death's Door (54, 1, D) a +3 great mace of protection (54, 5, D) a +0 athame a +0 robe an orc skeleton (54, 6, D) a +0 war axe a +0 plate armour (54, 13, D) quicksilver dragon scales (54, 25, D) a rimehorn talisman (54, 39, D) a +3 great sword (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (55, 0, D) a +0 dagger (55, 1, D) a staff of air (unseen) (55, 13, D) the orb of the Pleiades {Pyromania, Int+2 Slay+5} Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (60, 37, D) the +0 chain mail of Rotation {Harm Regen+ Dex-2 Slay+5} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (61, 8, D) a +0 arbalest (still there?) a +3 flail of concussion (still there?) a yaktaur corpse (skeletalised by now) (still there?) (61, 26, D) a +2 ring mail of poison resistance (61, 37, D) a +2 mace of freezing a +0 robe the +1 whip of Youthful Indiscretion {drain, Fly} Fly: It grants you flight. It cannot be enchanted further. (61, 40, D) a ghoul corpse (skeletalised by now) (61, 41, D) a +0 dagger a +0 robe (62, 7, D) a +0 shortbow (62, 8, D) a +3 scale mail of fire resistance (62, 9, D) a +0 arbalest a +0 shortbow a yaktaur corpse (skeletalised by now) (62, 19, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) the +0 swamp dragon scales "Tokhluka" {rPois Str-5 Dex+3} rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 27, D) 4 large rocks (still there?) a +1 trident of venom (still there?) a cyclops corpse (skeletalised by now) (still there?) (62, 28, D) a wind drake corpse (skeletalised by now) (62, 30, D) a +0 trident a throwing net 5 large rocks a merfolk corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (62, 36, D) a +4 plate armour of death (62, 39, D) a +0 scimitar (63, 8, D) the +8 short sword "Xoraume" {devious, rCorr Str+3 Dex+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (63, 16, D) a +0 partisan of protection (63, 17, D) a +3 scale mail of positive energy (63, 22, D) a shapeshifter corpse (skeletalised by now) (63, 28, D) a +0 orcbow a +0 trident a merfolk corpse (skeletalised by now) (63, 29, D) a +0 heavy trident (63, 31, D) a +0 trident (63, 37, D) a +1 short sword of freezing (64, 16, D) the +0 robe "Diah" {Rampage +Blink rC- Str+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (64, 27, D) a staff of fire (unseen) (65, 26, D) a +3 chain mail of cold resistance (67, 0, D) a +3 ring mail of willpower (unseen) (70, 8, D) a staff of alchemy (unseen) (70, 20, D) a +0 glaive (70, 36, D) a staff of conjuration (70, 37, D) a +6 ring of dexterity (71, 9, D) a +0 devious dagger a +0 robe an elf skeleton (71, 11, D) a +1 devious short sword a +3 leather armour an elf skeleton (71, 12, D) a +0 long sword a +0 robe (71, 16, D) a staff of earth (unseen) (71, 26, D) a staff of earth (unseen) (71, 27, D) a +3 short sword of venom (unseen) (71, 36, D) the +3 leather armour of Pan-Flutes {Regen+ Int-5 Dex+3} Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 37, D) a +0 long sword (still there?) a +4 dire flail (still there?) a +0 robe (still there?) a staff of conjuration (still there?) (71, 38, D) a +0 trident a +0 long sword (71, 40, D) a +0 war axe a +4 hand axe a +0 robe (72, 18, D) a +0 mace (72, 22, D) a hell hound corpse (skeletalised by now) (72, 26, D) the +4 ring mail of the Hanged Man {rF+ Will+ Stlth-} rF+: It protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. (72, 36, D) a +2 heavy partisan (72, 37, D) a +0 long sword of protection (72, 41, D) a +3 morningstar of freezing (still there?) a +0 robe (still there?) (73, 1, D) a +0 dagger (still there?) a +2 sling of flaming (still there?) (73, 16, D) a staff of necromancy (unseen) (73, 17, D) a staff of cold (unseen) (73, 26, D) a +0 mace a parchment of Dragon's Call (73, 27, D) a +0 war axe a parchment of Detonation Catalyst (74, 2, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now)