BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a parchment of Splinterfrost Shell (49, 37, D) a +2 great sword of holy wrath (50, 24, D) a book of Lightning (50, 25, D) a +2 orcbow of electrocution (unseen) (50, 36, D) a spider talisman (51, 24, D) a staff of air (unseen) (51, 25, D) a +1 whip of venom (unseen) (51, 36, D) a +1 triple crossbow of freezing (51, 37, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (52, 24, D) a scroll of brand weapon (52, 25, D) a +2 leather armour of cold resistance (unseen) (52, 36, D) a ring of protection from cold (52, 37, D) a +1 orcbow of freezing (53, 24, D) a +3 spectral quarterstaff (unseen) (53, 25, D) the +7 long sword "Arogi" {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (53, 36, D) a +0 heavy arbalest (53, 37, D) a parchment of Death Channel (54, 24, D) an amulet of guardian spirit (54, 25, D) a staff of conjuration (unseen) (55, 24, D) a parchment of Shock (59, 10, D) a +0 dagger a +0 leather armour (59, 36, D) a +4 flail of draining (unseen) (59, 37, D) a +0 spear of freezing (unseen) (60, 36, D) the alchemy staff of the Hidden Olives {rPois rCorr Str+6 Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Alch: It increases the power of your Alchemy spells. (60, 37, D) a ring of protection from fire (61, 0, D) a +1 scale mail of willpower (unseen) (61, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 3, D) a +0 trident a throwing net (61, 9, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 16, D) a staff of cold (unseen) (61, 26, D) an amulet of wildshape (61, 36, D) a +4 antimagic dire flail (61, 37, D) a ring of wizardry (62, 0, D) the ring "Ritoiwk" {rF+ MP+5 AC+4 Int+3} [ring of protection] rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). (62, 3, D) a +0 trident (62, 8, D) a +0 falchion of distortion (62, 10, D) a +0 long sword a +0 robe (62, 16, D) a ring of resist corrosion (62, 17, D) a +6 ring of strength (62, 19, D) a +0 club (62, 26, D) a ring of wizardry (62, 37, D) a staff of cold (62, 43, D) a +1 heavy scimitar (still there?) a +0 chain mail (still there?) (63, 0, D) a +1 plate armour of cold resistance (unseen) (63, 3, D) a +0 heavy trident (unseen) (63, 8, D) a +2 flail of protection (63, 16, D) a +2 arbalest of electrocution (63, 17, D) an amulet of chemistry (63, 18, D) a +0 hand axe (63, 19, D) a +0 mace a +0 plate armour (63, 21, D) a +0 dagger a +0 robe (63, 26, D) a ring of wizardry (63, 27, D) a staff of earth (63, 36, D) an amulet of magic regeneration (63, 41, D) a +4 broad axe of flaming (still there?) a +0 chain mail (still there?) (64, 16, D) a staff of air (unseen) (64, 17, D) a +0 war axe of flaming (unseen) (64, 18, D) a +0 falchion a +0 leather armour (64, 19, D) a +0 dagger a +0 robe (64, 26, D) the +0 shortbow "Nonubb" {elec, +Blink Dex+3 Stlth+} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (65, 19, D) a +0 mace (65, 26, D) a +4 arbalest of freezing (unseen) (67, 0, D) a +4 ring of slaying (68, 0, D) the ring "Qeups" {Str+2 Dex+9} [ring of dexterity] Str+2: It affects your strength (+2). Dex+9: It affects your dexterity (+9). (68, 1, D) a hell hound corpse (skeletalised by now) (69, 0, D) a staff of alchemy (unseen) (69, 1, D) a hell hound corpse (skeletalised by now) (69, 36, D) a staff of air (unseen) (70, 9, D) a +0 long sword a +1 great mace of protection (70, 36, D) a serpent talisman (70, 37, D) an amulet of wildshape (71, 8, D) a +2 morningstar of draining (71, 16, D) a ring of protection from cold (71, 17, D) the +0 morningstar "Cutaqior" {flame, *Noise rElec rN+ Int+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (71, 26, D) a ring of see invisible (71, 27, D) a staff of earth (unseen) (71, 36, D) a +2 robe (71, 37, D) the necromancy staff of Exquisite Death {rN++ Str+5 Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). Necro: It increases the power of your Necromancy spells. a basilisk corpse (skeletalised by now) (72, 8, D) the ring of Puugra {rPois Dex+5} [ring of poison resistance] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (72, 9, D) a +3 scale mail of willpower (unseen) (72, 17, D) a +0 vampiric hand axe (72, 19, D) a wolf corpse (skeletalised by now) (72, 26, D) a staff of fire (72, 27, D) a +0 rapier a +0 robe a blade talisman an elf skeleton (72, 28, D) a +1 scimitar a +0 leather armour (72, 36, D) +2 golden dragon scales (unseen) (72, 37, D) a staff of conjuration (unseen) (73, 1, D) the fire staff of Hehuzetach {rF+ Forge Fire} [staff of fire] rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (unseen) (73, 17, D) a staff of earth (unseen) (73, 19, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (73, 26, D) a +4 heavy shortbow (unseen) (73, 33, D) a +0 long sword a +0 robe a +0 buckler (73, 36, D) a +2 war axe of sundering (unseen) (73, 37, D) a +3 short sword of flaming (unseen) (74, 28, D) a +0 rapier a +0 robe an elf skeleton (75, 1, D) the amulet of the Echidna {Dissipate Regen+ Str+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2).