BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman "Qapsawn" {rC+ Dex+4} [eel talisman] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). the lupine talisman of the Playwright {Int+5 Dex+2} [lupine talisman] Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +0 dire flail 4 potions of haste (61, 16, D) a +1 leather armour of poison resistance (unseen) (62, 1, D) the +9 falchion "Diplus" {freeze, Fly rF- Str-5 SInv} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. (62, 8, D) a +0 buckler of protection (62, 16, D) a staff of conjuration (unseen) (62, 17, D) a staff of earth (unseen) (63, 0, D) the +7 plate armour "Vidasch" {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 8, D) a +1 spear of venom (unseen) (63, 16, D) a parchment of Conjure Ball Lightning (63, 17, D) a parchment of Olgreb's Toxic Radiance (63, 18, D) a +0 dagger a +0 robe an orc corpse (64, 16, D) a +1 short sword of venom (unseen) (64, 17, D) a +4 battleaxe of electrocution (unseen) (67, 0, D) a +0 dagger (still there?) a +0 robe (still there?) a +5 battleaxe of electrocution (still there?) an orc corpse (skeletalised by now) (still there?) (68, 0, D) a +0 whip a +0 leather armour a +4 mace of concussion an orc corpse (skeletalised by now) (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a staff of conjuration (unseen) (70, 8, D) the +8 mace of Blood {holy, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (70, 10, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (71, 26, D) the +8 chain mail of the Playwright {^Drain Regen+ MP+7 Dex+5} ^Drain: It drains your maximum health when unequipped. Regen+: It increases your rate of health regeneration. MP+7: It affects your magic capacity (+7). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (72, 8, D) a staff of earth (72, 9, D) a +0 rapier (still there?) a +0 robe (still there?) the +2 cloak of the Tuna {rF+ Will+ Str-3} (still there?) rF+: It protects you from fire. Will+: It increases your willpower. Str-3: It affects your strength (-3). It cannot be enchanted further. an elf corpse (skeletalised by now) (still there?) (72, 17, D) a +0 robe (72, 22, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) a +2 orcbow of flaming (72, 27, D) a +0 chain mail of cold resistance (72, 31, D) a +0 shortbow a +0 trident a centaur corpse (73, 1, D) a +1 plate armour of cold resistance (unseen) (73, 16, D) the +1 dagger of Simoosen {venom, *Noise Str+8} *Noise: It may make a loud noise when swung. Str+8: It affects your strength (+8). It cannot be enchanted further. (73, 22, D) a +0 rapier of speed (still there?) a +0 robe (still there?) a +0 buckler (still there?) (73, 23, D) a wolf corpse (skeletalised by now) (73, 26, D) a +1 leather armour of poison resistance (unseen) (73, 27, D) a +3 halberd of protection (unseen) (73, 28, D) a +2 trident of entangling (still there?) a throwing net (still there?) a merfolk corpse (still there?) (73, 29, D) 4 large rocks (74, 29, D) a +0 orcbow (75, 1, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of earth (still there?) a spriggan corpse (skeletalised by now) (still there?)