BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (35, 0, D) a manual of Translocations (36, 0, D) 4 potions of haste (36, 1, D) a +2 heavy war axe (unseen) (36, 5, D) a +0 trident (37, 0, D) the +2 chain mail "Otirr" {rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (37, 1, D) a scroll of brand weapon (38, 0, D) a +2 spectral lajatang (unseen) (38, 1, D) a +2 war axe of venom (unseen) (39, 0, D) a +0 trident (39, 1, D) a parchment of Fireball (39, 3, D) the +8 demon whip of Sasiles {flame, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (39, 4, D) a +1 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (39, 5, D) a +4 spear of entangling (still there?) 2 javelins (still there?) a +4 plate armour of willpower (still there?) (40, 0, D) a +0 spear (40, 1, D) a condenser vane (41, 0, D) a +0 leather armour (41, 1, D) the +0 quarterstaff "Luidaih" {speed, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (41, 5, D) a +4 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (42, 0, D) a parchment of Nazja's Percussive Tempering (42, 1, D) 4 potions of haste (49, 0, D) a +6 morningstar of concussion (unseen) (49, 1, D) a +3 ring mail of willpower (unseen) (49, 12, D) the +7 whip "Starlight" {protect, Str+3 Int+2 SInv Stlth-} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (49, 24, D) a staff of air (unseen) (49, 36, D) the +6 great sword of Modesty {antimagic, Will+++ Str+4 Stlth-} Will+++: It greatly increases your willpower. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (49, 37, D) a +1 shortbow of flaming (unseen) (49, 38, D) a basilisk corpse (skeletalised by now) (49, 39, D) a water moccasin corpse (skeletalised by now) (50, 1, D) a staff of air (unseen) (50, 13, D) a +2 ring mail of cold resistance (unseen) (50, 24, D) a +4 dagger of distortion (unseen) (50, 25, D) a staff of earth (unseen) (50, 29, D) a shapeshifter corpse (skeletalised by now) (50, 36, D) the +0 scale mail "Limiak" {Regen+ Int+4} Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (50, 37, D) the +2 barding of Moral Flaws {rElec Will+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 3, D) a +0 glaive (51, 12, D) a +1 ring mail of poison resistance (51, 13, D) a +2 orcbow of electrocution (51, 27, D) a glowing shapeshifter corpse (skeletalised by now) (51, 36, D) the earth staff "Oceshad" {*Slow Str+8 Earth} [staff of earth] *Slow: It may slow you when you take damage. Str+8: It affects your strength (+8). Earth: It increases the power of your Earth spells. (51, 37, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. (51, 39, D) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (52, 0, D) a staff of earth (52, 12, D) a staff of cold (52, 24, D) a staff of earth (52, 25, D) the ring "Reasihec" {rPois Str+8 Slay+3} [ring of strength] rPois: It protects you from poison. Str+8: It affects your strength (+8). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (52, 36, D) a +0 spear of flaming (unseen) (52, 37, D) a staff of conjuration (unseen) (52, 38, D) a rime drake corpse (skeletalised by now) (53, 3, D) a +0 broad axe (53, 12, D) a +1 flail of draining (unseen) (53, 13, D) the +0 leather armour of Qat Usogg {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (53, 24, D) a +3 sling of electrocution (53, 25, D) a +3 flail of holy wrath (53, 26, D) a glowing shapeshifter corpse (skeletalised by now) (53, 28, D) a shapeshifter corpse (skeletalised by now) (53, 36, D) the +9 shortbow "Xierafute" {drain, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (unseen) (53, 37, D) a staff of alchemy (unseen) (54, 0, D) a +7 plate armour of ponderousness (unseen) (54, 1, D) the +7 arbalest of the Sea {heavy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (54, 12, D) the +12 plate armour "Qeiry" {+Inv rC- Regen+ Str-3 Dex+6} +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (54, 13, D) the +1 chain mail of Asigecw {Command, Will- Int+2 Slay+3} Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (unseen) (54, 24, D) the +7 hand axe of Subjectivity {antimagic, rN+ Str+3 Int+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (54, 28, D) a glowing shapeshifter corpse (skeletalised by now) (54, 36, D) a ring of poison resistance (55, 0, D) a +1 scale mail of willpower (unseen) (55, 1, D) a staff of cold (unseen) (55, 12, D) the +7 mace of the Blushing Eel {elec, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (55, 13, D) a staff of cold (unseen) (59, 37, D) a +1 scale mail of resonance (60, 36, D) a +0 scale mail of cold resistance (60, 37, D) a +0 ring mail of willpower (61, 0, D) a staff of cold (unseen) (61, 8, D) a +0 scale mail of command (unseen) (61, 9, D) an ugly thing corpse (skeletalised by now) (61, 16, D) a staff of fire (unseen) (61, 26, D) a +6 sling of freezing (unseen) (61, 36, D) a +3 ring mail of willpower (62, 0, D) a +1 spear of freezing (62, 1, D) a ring of flight (62, 8, D) a +1 longbow of freezing (62, 9, D) a +0 short sword of electrocution (62, 10, D) a shapeshifter corpse (skeletalised by now) (62, 17, D) a +0 scale mail of archery (62, 18, D) a black bear corpse (skeletalised by now) (62, 27, D) a +2 vampiric war axe (62, 36, D) a +4 mace of protection (unseen) (63, 0, D) a staff of alchemy (unseen) (63, 8, D) a ring of protection from cold (63, 16, D) a +2 chain mail of poison resistance (63, 17, D) a staff of fire a black bear corpse (skeletalised by now) (63, 18, D) a +0 dagger a +0 robe a +0 buckler a black bear corpse (skeletalised by now) (63, 19, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (63, 26, D) a +4 shortbow of flaming (63, 36, D) a +2 ring mail of fire resistance (unseen) (63, 37, D) the +6 mace of Stickiness {vamp, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (64, 16, D) a staff of earth (unseen) (64, 17, D) the +3 scale mail "Ewnenai" {Resonance, Int+5 SInv Stlth+} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 26, D) a staff of cold (unseen) (64, 27, D) a +1 arbalest of flaming (unseen) (65, 18, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (65, 26, D) the amulet of the Harvest {Dissipate rN++ Dex+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). (65, 28, D) a polar bear corpse (skeletalised by now) (67, 4, D) a +0 dagger of speed (unseen) (68, 0, D) a +4 chain mail of cold resistance (68, 4, D) a +0 falchion (69, 0, D) a +1 dagger of freezing (unseen) (69, 36, D) the +1 dagger of Gantel {holy, rElec rF+ rC- rN+++} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (unseen) (69, 38, D) a +0 whip (70, 9, D) a +0 broad axe of flaming (70, 37, D) a +0 trident a +0 ring mail a +2 helmet of sniping (70, 38, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 8, D) a +2 spectral giant spiked club (71, 16, D) a +1 antimagic hand axe (unseen) (71, 17, D) a ring of flight an iguana corpse (skeletalised by now) (71, 26, D) a +2 mace of protection (unseen) (71, 27, D) a +0 short sword of speed (unseen) (71, 36, D) a +1 heavy halberd (71, 37, D) a +0 dagger a +0 leather armour a +1 dagger of speed (71, 38, D) a +0 dagger a +0 robe (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a +3 chain mail of death (unseen) (72, 16, D) a +1 plate armour of cold resistance (72, 19, D) a bullfrog corpse (skeletalised by now) (72, 27, D) a +3 eveningstar of protection (72, 36, D) +0 golden dragon scales (72, 37, D) a +2 hand axe of electrocution a +0 long sword of electrocution (72, 38, D) a +0 mace a +0 scale mail a +0 dagger a +0 robe (73, 17, D) the +8 hand axe "Bevvuref" {antimagic, ^Fragile rCorr Int+4} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (73, 19, D) a bullfrog corpse (skeletalised by now) (73, 26, D) a +2 shortbow of draining (unseen) (73, 27, D) a +5 mace of holy wrath (unseen) (73, 36, D) a ring of willpower (73, 39, D) a +0 club a +0 chain mail (75, 1, D) a +0 heavy sling (unseen)