BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Zin disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. Zin disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. Zin disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Zin disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. Zin disapproves of the use of such an item. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Zin disapproves of the use of such an item. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 18, D) a +0 giant club (61, 0, D) a +0 quarterstaff of draining (unseen) (61, 1, D) a +0 arbalest (61, 2, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 8, D) the +1 shortbow of Locus Delicti {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (61, 16, D) a +1 athame of protection (unseen) (61, 18, D) a +0 giant club (61, 26, D) a staff of necromancy (unseen) (62, 0, D) the +2 sling of Koepir {chaos, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. Zin disapproves of the use of such an item. (62, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 2, D) a +0 shortbow (62, 9, D) a +6 sling of draining (62, 16, D) a +3 ring mail of cold resistance (unseen) (62, 17, D) a +0 giant club (still there?) a staff of earth (still there?) an ogre corpse (still there?) (62, 18, D) 6 large rocks (62, 26, D) a parchment of Iskenderun's Mystic Blast (62, 27, D) a +5 war axe of draining (unseen) (63, 0, D) the +1 longbow "Riopuag" {heavy, rC+ rN+ Stlth+} rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 8, D) the ring "Oschaavouca" {Fly rPois rF+} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. an iguana corpse (skeletalised by now) (63, 11, D) a jackal corpse (skeletalised by now) (63, 16, D) a staff of cold (63, 17, D) a +0 giant spiked club a +0 giant club (63, 26, D) a +1 morningstar of protection (unseen) (63, 27, D) a staff of cold (unseen) (63, 28, D) a +0 shortbow of freezing (unseen) (63, 30, D) a +0 trident a throwing net (64, 16, D) a staff of fire (unseen) (64, 17, D) a +0 giant club a parchment of Silence an ogre corpse (64, 19, D) a troll corpse (64, 26, D) a +3 scale mail of archery (unseen) (64, 27, D) the +4 short sword of Askug {flame, rElec Will+ Str+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (64, 29, D) a +0 orcbow a centaur corpse (64, 30, D) a +0 trident (65, 26, D) a parchment of Rimeblight (65, 30, D) a +0 trident a merfolk corpse (67, 0, D) a +0 partisan of venom (unseen) (67, 1, D) a +0 trident 3 boomerangs a merfolk skeleton (67, 3, D) a +0 trident (67, 4, D) a +0 trident a merfolk skeleton (68, 0, D) an amulet of chemistry (69, 0, D) a +7 trident (unseen) (70, 31, D) a +0 long sword a +0 robe (71, 8, D) a +1 vampiric hand axe (71, 12, D) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 17, D) a +3 great sword of flaming (71, 29, D) a +0 short sword a +0 robe an elf corpse (72, 12, D) a jackal corpse (skeletalised by now) (72, 16, D) the +2 scale mail of Ciasujiu {^Drain rC+ Dex+3 SInv} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (72, 19, D) a black bear corpse (skeletalised by now) (72, 20, D) a +0 spear (72, 26, D) a +3 morningstar of holy wrath (72, 30, D) a +0 long sword a +0 robe (72, 31, D) a +6 vampiric war axe (73, 16, D) a +1 kite shield of positive energy (73, 19, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 21, D) a +0 dagger a +0 robe a +0 buckler (73, 27, D) a staff of necromancy (unseen) (74, 18, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now)