BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of New Discoveries {Harm rC+ Str-4 SInv} (still there?) [serpent talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. Str-4: It affects your strength (-4). SInv: It lets you see invisible. an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 37, D) a staff of necromancy (unseen) (60, 37, D) a parchment of Dispel Undead (61, 0, D) a +3 shortbow of flaming (unseen) (61, 1, D) a +0 dire flail (61, 8, D) the +7 spear of Reapportionment {speed, ^Contam rElec Will+++ rCorr} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (61, 16, D) a +5 battleaxe of venom (61, 37, D) 4 scrolls of enchant weapon (62, 0, D) a +0 trident a +2 glaive of flaming (62, 1, D) a +2 trident of flaming (62, 8, D) an iguana corpse (skeletalised by now) (62, 9, D) a river rat corpse (skeletalised by now) (62, 16, D) a river rat corpse (skeletalised by now) (62, 17, D) a +3 scale mail of willpower a basilisk corpse (skeletalised by now) (62, 27, D) a staff of fire (62, 37, D) an amulet of wildshape (63, 8, D) a +0 hand axe of holy wrath (unseen) (63, 16, D) the +11 halberd "Globulus" {entangle, *Corrode rPois Will++ Str+4} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (63, 26, D) a staff of air (63, 37, D) a +3 long sword of electrocution (unseen) (64, 16, D) a water moccasin corpse (skeletalised by now) (64, 17, D) an iguana corpse (skeletalised by now) (64, 26, D) a +2 mace of holy wrath (64, 27, D) a staff of air (unseen) (65, 26, D) a staff of earth (unseen) (67, 0, D) +0 acid dragon scales a sack of spiders an acid dragon corpse (skeletalised by now) (68, 0, D) a swamp drake corpse (skeletalised by now) (69, 0, D) a staff of necromancy a steam dragon corpse (skeletalised by now) (69, 36, D) a staff of conjuration (unseen) (70, 36, D) a +3 sling of flaming (unseen) (70, 37, D) a +0 trident (still there?) a +2 scimitar of freezing (still there?) (71, 16, D) a +2 shortbow of flaming (still there?) a staff of necromancy (still there?) a centaur corpse (skeletalised by now) (still there?) (71, 17, D) 5 large rocks an amulet of magic regeneration (71, 26, D) a +7 arbalest (unseen) (71, 27, D) a +4 dagger of draining (unseen) (71, 28, D) a bullfrog corpse (skeletalised by now) (71, 36, D) the +0 robe of the Distant Future {Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 37, D) a staff of earth (72, 16, D) a wind drake corpse (skeletalised by now) (72, 17, D) a +0 trident a +4 trident of venom (72, 27, D) a +1 ring mail of fire resistance (72, 28, D) a jackal corpse (skeletalised by now) (72, 36, D) a staff of air (unseen) (72, 37, D) a +0 war axe (still there?) a +0 scale mail of command (still there?) (73, 1, D) a +5 ring of evasion (73, 17, D) a wind drake corpse (skeletalised by now) (73, 26, D) a +2 great sword of holy wrath (73, 28, D) a wyvern corpse (skeletalised by now) (73, 36, D) a +4 lajatang of electrocution (unseen) (73, 37, D) a staff of alchemy (unseen) (75, 1, D) the +4 long sword of Growth {spect, rElec rPois Int+2 Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further.