BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +5 glaive of freezing (unseen) (61, 8, D) a +1 great sword of electrocution (unseen) (62, 0, D) a +6 ring of strength (62, 1, D) a +1 scale mail of willpower (62, 3, D) a +0 halberd (62, 8, D) the +3 hand axe of Xosirezu {freeze, *Noise Will+ Str+2 SInv} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (63, 8, D) a parchment of Borgnjor's Revivification (67, 0, D) a staff of earth (unseen) (67, 2, D) a +0 athame a +0 robe (68, 0, D) a staff of air (68, 3, D) a +0 dagger a +0 robe (70, 8, D) the +10 scimitar of a wizard's laboratory {drain, rCorr Str+5 SInv} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (71, 16, D) a +0 sling of flaming (71, 26, D) +0 fire dragon scales (71, 27, D) a scroll of brand weapon (72, 9, D) a staff of earth (unseen) (72, 16, D) a +4 whip of venom (72, 17, D) the +0 scale mail "Wayng" {Rampage *Corrode rPois Str-2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str-2: It affects your strength (-2). It cannot be enchanted further. (72, 26, D) +1 ice dragon scales (unseen) (72, 27, D) the +8 trident of Ru's Hope {drain, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (73, 26, D) a +0 spear of venom (unseen) (73, 27, D) a ring of resist corrosion (74, 3, D) a +0 dagger (75, 1, D) a +2 whip of pain (75, 3, D) a +0 mace a +0 ring mail