BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 5, D) a +0 mace a +0 leather armour (61, 8, D) +2 ice dragon scales (unseen) (61, 12, D) a +0 whip (61, 13, D) a +0 dagger a +0 robe (62, 0, D) a staff of alchemy (62, 1, D) a +3 dagger of electrocution (62, 4, D) a +0 dagger a +0 robe a +0 war axe of electrocution a +0 leather armour (62, 12, D) a +0 hand axe a boomerang (63, 0, D) the +7 war axe "Hydraslayer" {flame, rPois Int+3 SInv Stlth-} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (63, 4, D) a +2 dagger of pain (still there?) a +0 robe (still there?) (63, 8, D) a staff of alchemy (unseen) (63, 12, D) a +0 club 3 boomerangs a +0 leather armour (68, 4, D) a +0 dagger a +0 robe (68, 9, D) a +0 club a draconian skeleton (70, 12, D) a +0 morningstar (70, 19, D) a ball python corpse (71, 10, D) a +0 whip (71, 26, D) a phantom mirror (71, 27, D) the amulet "Cush" {Reflect rC+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. SH+5: It affects your SH (+5). (unseen) (72, 8, D) a +2 hand axe of pain (unseen) (72, 10, D) a +0 dagger (72, 11, D) a +0 hand axe (72, 18, D) a +0 club (72, 19, D) a +0 mace a +0 robe a water moccasin corpse (72, 26, D) the +1 war axe of Eternal Night {reap, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (72, 27, D) the +0 chain mail of Wariness {rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (72, 30, D) a +0 dire flail a +0 plate armour (72, 31, D) a +0 flail a +0 scale mail a +0 arbalest (73, 1, D) a +2 bardiche of freezing (unseen) (73, 26, D) the +4 dire flail "Figommaipo" {antimagic, Bane Will+ Str+3 Int+2} Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (73, 27, D) a sack of spiders (73, 31, D) a +0 war axe a +0 arbalest a +0 ring mail (74, 3, D) a +4 morningstar a +0 robe (75, 1, D) a ring of positive energy (75, 3, D) a +0 dire flail (75, 29, D) a +0 broad axe a +0 plate armour