BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +3 antimagic halberd (unseen) (61, 2, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (61, 8, D) a +2 scale mail of command (unseen) (62, 0, D) a staff of alchemy (62, 2, D) a +0 dagger a +0 robe (62, 9, D) a staff of air (63, 2, D) a +0 dagger a +0 robe (63, 3, D) a +0 dagger (63, 8, D) a +4 ring of slaying (63, 9, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (67, 0, D) a +4 glaive of venom (unseen) (67, 3, D) a +2 long sword of protection (still there?) a +0 robe (still there?) (68, 0, D) a staff of cold (68, 2, D) a +0 short sword a +0 robe (68, 11, D) a +0 club a +0 robe (69, 10, D) a +0 scythe of protection a +0 robe (70, 8, D) the +1 plate armour "Iheaq" {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (70, 9, D) the +4 scimitar "Ysor" {protect, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (70, 11, D) a +1 flail of protection a +0 robe a +0 dagger a +0 robe (71, 8, D) a +2 robe of fire resistance (71, 11, D) a +2 quarterstaff of chaos a +0 cloak of air (71, 16, D) a manual of Stealth (71, 17, D) a parchment of Fire Storm (72, 8, D) a +3 demon trident of pain (72, 16, D) a parchment of Plasma Beam (72, 17, D) a +2 vampiric whip (unseen) (73, 1, D) the amulet of Usamuh {Rampage Acrobat rF++ rCorr Stlth-} [amulet of the acrobat] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Acrobat: It increases your evasion after moving or waiting. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (73, 16, D) the ring of Largesse {rElec Will+ Str+8 Int-5 Slay+3 SInv} [ring of see invisible] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (73, 17, D) the ring of the Scavenger {rF+ EV+5 Int+2} [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). (75, 1, D) a +1 lajatang of rebuke (unseen)