BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) the +8 demon trident "Rift" {distort, reach+} It cannot be enchanted further. (unseen) (60, 37, D) a staff of necromancy (unseen) (61, 0, D) an amulet of regeneration (61, 8, D) a +2 scale mail of command (unseen) (61, 16, D) a ring of protection from cold (61, 19, D) a culicivora corpse (61, 26, D) a staff of necromancy (unseen) (61, 37, D) a staff of necromancy (unseen) (62, 0, D) a staff of necromancy (62, 1, D) the +4 partisan of Peace {flame, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a polar bear corpse (62, 8, D) a +0 glaive of entangling (62, 9, D) a staff of earth a bullfrog corpse (62, 16, D) a ring of protection from cold (62, 17, D) a +0 falchion of protection (unseen) (62, 26, D) a staff of conjuration (unseen) (62, 27, D) an amulet of guardian spirit (62, 37, D) a staff of air (unseen) (63, 0, D) the +2 ring mail of Hasig {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (63, 8, D) a +4 ring of slaying a river rat corpse (63, 16, D) the ring "Murriyl" {rC+ Int+4} [ring of protection from cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (63, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (63, 19, D) a tarantella corpse (63, 26, D) an amulet of guardian spirit (63, 27, D) a +4 ring of protection (63, 37, D) the +7 shortbow of Gluttony {drain, rF- rN+ Int+3} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (64, 16, D) a +0 trident of freezing (unseen) (64, 17, D) a staff of cold (unseen) (64, 26, D) a +3 whip of pain (unseen) (64, 27, D) a +2 morningstar of pain (unseen) (65, 26, D) a +2 heavy hand axe (unseen) (67, 0, D) a +0 broad axe of venom (unseen) (68, 0, D) +0 storm dragon scales (68, 2, D) an iguana corpse (skeletalised by now) (68, 3, D) a jackal corpse (skeletalised by now) (70, 8, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (70, 9, D) a +0 trident (still there?) a +0 robe (still there?) the +9 falchion "Gafeb" {freeze, rElec rPois rN+} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (70, 21, D) a +0 long sword a +0 leather armour an elf corpse (70, 36, D) the +9 orcbow of Doom {freeze, rPois rC- Dex+3 Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 37, D) a +3 plate armour of cold resistance (unseen) (71, 8, D) a +0 halberd a +1 shortbow of electrocution (71, 27, D) a staff of cold (71, 28, D) a shapeshifter corpse (71, 36, D) an amulet of guardian spirit a shapeshifter corpse (71, 37, D) a +2 plate armour of cold resistance (72, 9, D) a +0 battleaxe a +6 ring of dexterity (72, 16, D) a ring of magical power (72, 18, D) a +0 long sword a +0 robe (72, 19, D) a +0 rapier a +0 robe (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +1 buckler of protection (unseen) (73, 18, D) a +0 long sword a +0 robe (73, 26, D) a ring of willpower (73, 27, D) a staff of conjuration (unseen) (73, 28, D) a shapeshifter corpse (74, 20, D) a +0 dagger a +0 robe an elf corpse (75, 1, D) the +2 ring mail of Tunaq {+Blink rElec Dex-4} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (75, 3, D) a +0 rapier a +0 leather armour