BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman "Luimiabb" {MP+7 Str-5 Int+3} [wellspring talisman] MP+7: It affects your magic capacity (+7). Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 19, D) an elf corpse (61, 8, D) a +2 flail of holy wrath (unseen) (61, 9, D) a +0 dagger a +0 robe (61, 16, D) the +6 shortbow of Trauma {antimagic, +Blink rElec rN+ Will-} +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (61, 19, D) a +0 short sword a +0 longbow a +0 leather armour (62, 0, D) the +7 broad axe of Vassenuk {venom, *Rage rPois Int+7} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (62, 1, D) a +3 scale mail of command (62, 9, D) a +0 dagger a +0 robe a +1 hat of stealth (62, 16, D) the +4 sling "Wiss" {flame, Str+9} Str+9: It affects your strength (+9). It cannot be enchanted further. (unseen) (62, 17, D) a staff of cold (unseen) (63, 8, D) a staff of cold (unseen) (63, 9, D) a +0 dagger a +0 leather armour (63, 10, D) a +0 club (63, 16, D) an orb of mayhem (unseen) (63, 17, D) an amulet of reflection (64, 16, D) a +1 pair of boots of stealth (unseen) (64, 17, D) a sack of spiders (67, 0, D) a +0 dagger (still there?) a +0 ring mail (still there?) a +2 vampiric athame (still there?) (67, 18, D) a +0 short sword a +0 robe (68, 0, D) a staff of cold (68, 1, D) a +0 dagger a +0 robe (68, 2, D) a +0 club (69, 0, D) the +1 ring mail of the Curupira {+Blink rN+ Stlth+} +Blink: It lets you blink. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (69, 13, D) a +0 rapier a +0 robe (70, 8, D) a +0 trident of venom (unseen) (70, 9, D) a +2 leather armour of cold resistance (71, 10, D) a +0 long sword a +0 robe (71, 26, D) a staff of air (unseen) (71, 27, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (unseen) (72, 9, D) a +1 plate armour of cold resistance (72, 11, D) a +0 short sword a +0 leather armour (72, 16, D) the +1 robe "Cuhavvyeto" {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 17, D) a wyvern corpse (72, 27, D) the +4 war axe "Secret Weapon" {sunder, *Noise rElec rN+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (73, 16, D) the +1 scale mail of Asimolo {rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (74, 9, D) a +0 rapier of venom (still there?) a +0 ring mail (still there?) (74, 10, D) a +0 dagger of speed (still there?) a +0 robe (still there?)