BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +2 shortbow of freezing (unseen) (19, 1, D) a +0 dagger of electrocution (unseen) (20, 0, D) a staff of conjuration (unseen) (20, 1, D) the +0 sling "Qegec" {speed, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (21, 0, D) the earth staff of Berph {*Corrode rF+ Str+7 Int+3 Earth} [staff of earth] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (21, 1, D) a parchment of Alistair's Intoxication (22, 0, D) a tin of tremorstones (2/2) (22, 1, D) a manual of Polearms (23, 0, D) a manual of Dodging (23, 1, D) the +2 leather armour "Kac Giqirr" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (24, 0, D) a parchment of Teleport Other (24, 1, D) a +0 spear of freezing (unseen) (25, 0, D) a ring of magical power (25, 1, D) a parchment of Forge Monarch Bomb (26, 0, D) 4 scrolls of enchant armour (26, 1, D) a +4 ring of protection (27, 0, D) a talisman of death (27, 1, D) a +2 ring mail of positive energy (unseen) (28, 0, D) a parchment of Maxwell's Capacitive Coupling (28, 1, D) a +2 heavy hand axe (unseen) (29, 0, D) a parchment of Anguish (29, 1, D) a staff of alchemy (unseen) (34, 28, D) a +3 dagger of venom (unseen) (35, 14, D) a +1 robe (35, 28, D) a parchment of Lehudib's Crystal Spear (35, 29, D) a +6 ring of dexterity (36, 0, D) a staff of cold (36, 1, D) a +5 heavy broad axe (unseen) (36, 14, D) a +6 ring of intelligence (36, 15, D) an amulet of chemistry (36, 28, D) a staff of air (37, 0, D) a staff of air (37, 1, D) a +1 morningstar of holy wrath (unseen) (37, 14, D) a +2 great mace of holy wrath (37, 15, D) the +5 shortbow "Wulur" {drain, *Corrode Fly rPois rF++} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. (37, 28, D) a staff of necromancy (37, 29, D) the ring of Aqeeb {rC+ Will++ rCorr MP-8 Dex+6} [ring of dexterity] rC+: It protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. MP-8: It affects your magic capacity (-8). Dex+6: It affects your dexterity (+6). (37, 30, D) a +0 mace (38, 0, D) an amulet of faith (38, 1, D) a +0 heavy broad axe (unseen) (38, 14, D) a parchment of Discord (38, 15, D) the amulet of Nizycwik {Spirit Rampage} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. (38, 28, D) a +0 antimagic shortbow (38, 29, D) the +6 longbow "Pac Ock" {flame, rCorr Str+6 Dex+2 Stlth-} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (38, 32, D) a death scarab corpse (39, 28, D) a +2 robe of positive energy (39, 32, D) a death scarab corpse (40, 0, D) a +1 short sword of freezing (40, 1, D) a +0 vampiric executioner's axe (unseen) (40, 14, D) a staff of conjuration (40, 15, D) a staff of alchemy (still there?) a staff of alchemy (still there?) (40, 16, D) a staff of alchemy (unseen) (40, 20, D) a +2 whip (unseen) (40, 28, D) a staff of conjuration (40, 29, D) the amulet "Ibrauz" {Dissipate Will+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Will+: It increases your willpower. (41, 1, D) the air staff "Wuank" {rElec rN+ SInv Stlth- Summ Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (unseen) (41, 15, D) a +3 morningstar of draining (unseen) (41, 29, D) a +3 mace of protection (41, 33, D) a +0 trident (42, 0, D) a +2 morningstar of holy wrath (unseen) (42, 1, D) the +0 plate armour of Tibacw {Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (42, 14, D) a +2 leather armour of willpower (unseen) (42, 15, D) the +3 mace of the Rescuing King {elec, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (42, 28, D) a +2 whip of draining (unseen) (43, 14, D) a +2 heavy broad axe (unseen) (43, 15, D) a +3 hand axe of electrocution (unseen) (43, 28, D) a +2 robe of resistance (unseen) (43, 29, D) the ring "Lesox" {rElec Will+} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. (44, 28, D) a +0 long sword of electrocution (unseen) (45, 4, D) a +0 whip a +0 robe (49, 1, D) the amulet of Kilecig {Dissipate +Inv rElec rPois Str-5} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). (49, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (49, 4, D) a +0 giant club (49, 12, D) a staff of earth (unseen) (49, 24, D) a staff of air (unseen) (49, 36, D) a +2 scale mail of death (unseen) (50, 1, D) a +1 ring mail of fire resistance (50, 3, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (50, 4, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (50, 12, D) a ring of flight (50, 13, D) a +0 spectral giant club (50, 15, D) a +0 dire flail (50, 16, D) a +0 war axe (50, 25, D) the conjuration staff of Context {rC+ Str+3 Conj Alch} [staff of conjuration] rC+: It protects you from cold. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (50, 36, D) a +2 halberd of pain (unseen) (50, 37, D) a staff of air (50, 39, D) a cane toad corpse (skeletalised by now) (51, 0, D) a +0 war axe (51, 1, D) a staff of conjuration (51, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an amulet of faith an orc corpse (skeletalised by now) (51, 12, D) a +2 great mace of protection (unseen) (51, 13, D) a staff of fire (unseen) (51, 26, D) a wolf corpse (skeletalised by now) (51, 36, D) a parchment of Conjure Ball Lightning (51, 37, D) a staff of fire (52, 1, D) a ring of protection from fire (52, 3, D) a +1 demon trident of draining a +0 robe a +0 giant club a +0 giant club an orc corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (52, 4, D) a +0 orcbow (52, 12, D) a staff of earth (52, 13, D) a +4 chain mail of willpower (52, 16, D) a ghoul corpse (skeletalised by now) (52, 24, D) a ring of wizardry (52, 25, D) a staff of air (unseen) (52, 26, D) a rime drake corpse (skeletalised by now) (52, 27, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 36, D) the earth staff of Gin and Tonic {Dex+2 Hexes Earth} [staff of earth] Dex+2: It affects your dexterity (+2). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (52, 37, D) a +3 chain mail of cold resistance (52, 38, D) a water moccasin corpse (skeletalised by now) (53, 3, D) a +0 short sword a +0 chain mail a +0 troll leather armour a troll corpse (skeletalised by now) (53, 4, D) a warg corpse (skeletalised by now) (53, 13, D) a ring of protection from fire (53, 24, D) a +2 flail of venom (unseen) (53, 25, D) a ring of resist corrosion (53, 27, D) a water moccasin corpse (skeletalised by now) (53, 37, D) the amulet "Ecutaz" {Rampage rC+ RegenMP+} [amulet of magic regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. (53, 38, D) a yak corpse (skeletalised by now) (53, 39, D) a hydra corpse (skeletalised by now) (54, 0, D) a +0 pair of gloves of parrying (54, 1, D) a +1 scale mail of cold resistance (54, 12, D) a staff of conjuration (unseen) (54, 13, D) a +2 long sword of draining (unseen) (54, 14, D) a +0 war axe (54, 24, D) a ring of willpower (54, 25, D) the ring "Suaf Ude" {Fly rPois MP+9 Str+2 Dex-5} [ring of magical power] Fly: It grants you flight. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). (54, 36, D) a +7 plate armour of ponderousness (unseen) (54, 39, D) a wyvern corpse (skeletalised by now) (55, 12, D) a spider talisman (55, 13, D) the +2 halberd of the Toadstool {freeze, rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (55, 24, D) a staff of necromancy (unseen) (59, 36, D) a +6 ring of strength (59, 37, D) the ring "Sudiuruu" {rElec EV+5 Dex+3} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). (59, 39, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (59, 41, D) a +4 scimitar of freezing (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (60, 36, D) a +0 dagger (60, 37, D) a +2 dagger of speed (unseen) (61, 8, D) the ring "Relom" {rF+ rCorr} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (61, 16, D) a staff of air (unseen) (61, 26, D) a +4 plate armour of archery (unseen) (61, 41, D) the necromancy staff "Jogrun" {rPois rN+ Str-2 Necro Tloc} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. a +0 shortbow a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour (61, 42, D) a +0 short sword a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +6 ring of dexterity an elf corpse (skeletalised by now) (62, 1, D) the +7 plate armour of Whack-A-Mole {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) a staff of earth (62, 9, D) a +0 dire flail a staff of air (62, 17, D) a staff of necromancy (62, 26, D) a staff of necromancy (unseen) (62, 27, D) a +4 trident of freezing (unseen) (62, 37, D) a +6 ring of dexterity (62, 40, D) a +0 dagger a +0 robe (63, 0, D) a +4 morningstar of flaming (unseen) (63, 4, D) a hell hound corpse (skeletalised by now) (63, 8, D) a +2 robe (63, 16, D) a ring of protection from cold (63, 17, D) a +7 chain mail of ponderousness (63, 26, D) a +2 vampiric short sword (63, 36, D) +0 fire dragon scales (63, 37, D) a +6 ring of strength (63, 39, D) a +0 short sword a +0 leather armour (63, 40, D) a shapeshifter corpse (skeletalised by now) (64, 16, D) the orb "Efrim" {Attunement, Will+ Regen+ rCorr} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) a staff of cold (unseen) (64, 27, D) a +1 buckler of poison resistance (65, 26, D) a staff of fire (unseen) (67, 0, D) a +1 plate armour of poison resistance (unseen) (68, 0, D) a hell hound corpse (skeletalised by now) (69, 0, D) a +1 falchion of holy wrath (unseen) (69, 38, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 8, D) the +1 great sword "Orb Guardian's Death" {speed, *Slow Will+ Str+3 Int+3 Dex+3} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (70, 9, D) a +0 plate armour of fire resistance (unseen) (70, 28, D) a polar bear corpse (skeletalised by now) (70, 36, D) a +3 chain mail of resonance (70, 37, D) a +0 short sword a tin of tremorstones (2/2) an orc corpse (skeletalised by now) (70, 38, D) a +0 flail (71, 8, D) a staff of conjuration (71, 12, D) an adder corpse (skeletalised by now) (71, 16, D) an amulet of wildshape (71, 17, D) a staff of air (unseen) (71, 21, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a +1 arbalest of freezing (71, 37, D) a +0 glaive a +0 chain mail a staff of conjuration (72, 9, D) a +1 heavy war axe (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (72, 17, D) an amulet of faith (72, 26, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (72, 28, D) a rime drake corpse (skeletalised by now) (72, 37, D) a +0 dagger a +0 ring mail a +0 flail a +0 leather armour a parchment of Sphinx Sisters an orc corpse (skeletalised by now) (72, 38, D) a +0 mace (73, 1, D) a +1 chain mail of poison resistance (unseen) (73, 19, D) a +0 long sword a naga corpse (skeletalised by now) (73, 21, D) an adder corpse (skeletalised by now) (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a +0 war axe of venom (unseen) (73, 37, D) a +0 trident of protection (unseen) (73, 38, D) a +0 hand axe a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (75, 1, D) a ring of see invisible