BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of earth (unseen) (61, 4, D) a +0 whip (61, 8, D) the +1 robe of Apathy {Rampage rElec} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (61, 11, D) a +0 dagger a +0 robe (61, 16, D) the conjuration staff of Purpose {rElec Str+2 Conj Fire} [staff of conjuration] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (61, 26, D) a parchment of Fulminant Prism (62, 0, D) the +3 flail of Temperance {freeze, rC- Will+++ Int+3 Dex+2} rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 1, D) the ring "Vuoraan" {*Slow rF+++ rCorr Dex+3} [ring of protection from fire] *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (62, 3, D) a +0 club a draconian corpse (skeletalised by now) (62, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 8, D) a +2 heavy morningstar (62, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 17, D) a +0 great sword of holy wrath (unseen) (62, 19, D) a yak corpse (62, 20, D) a komodo dragon corpse (62, 26, D) the ring "Wiwy Mea" {rPois rN+ Will+ Slay+3} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (62, 27, D) a ring of flight (62, 28, D) a sky beast corpse (63, 4, D) a +0 hand axe (63, 10, D) a +0 mace (63, 11, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (63, 17, D) a +3 plate armour of fire resistance (unseen) (63, 26, D) a staff of air (unseen) (63, 27, D) a staff of air (unseen) (63, 28, D) a sky beast corpse (64, 17, D) the +7 war axe of Lust {pain, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 26, D) a parchment of Summon Hydra (64, 27, D) a +0 leather armour of fire resistance (unseen) (64, 30, D) a sky beast corpse (65, 22, D) a jackal corpse (65, 26, D) a sack of spiders (67, 0, D) a staff of air (unseen) (68, 2, D) a black bear corpse (skeletalised by now) (68, 3, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (69, 0, D) a +6 rapier of speed (unseen) (69, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (70, 8, D) a +1 broad axe of freezing (unseen) (70, 9, D) a +2 arbalest of flaming (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (71, 8, D) a +0 partisan of protection (71, 16, D) a +2 long sword of valour (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a +0 partisan of flaming (unseen) (71, 31, D) a cane toad skeleton (72, 8, D) a +4 ring mail of cold resistance (unseen) (72, 10, D) a shapeshifter corpse (skeletalised by now) (72, 16, D) an amulet of chemistry (72, 27, D) a +1 trident of venom (72, 31, D) a cane toad skeleton a wolf skeleton (73, 1, D) a staff of fire (unseen) (73, 16, D) a +3 plate armour of fire resistance (unseen) (73, 17, D) a +0 buckler of protection (unseen) (73, 31, D) a wolf skeleton (75, 1, D) a +0 spear of venom (unseen)