BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 falchion of freezing (unseen) (61, 11, D) a +2 long sword of freezing (unseen) (62, 0, D) a +4 falchion of protection (62, 1, D) the +4 ring mail of the Rhinotaur {^Drain rF++ rC+ MP+10} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). It cannot be enchanted further. (62, 8, D) a +3 spectral quarterstaff (62, 11, D) a +0 mace (63, 0, D) the +1 broad axe of Blood {venom, ^Fragile rF++ Str+4} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (67, 0, D) a staff of necromancy (unseen) (68, 0, D) +2 fire dragon scales (69, 0, D) the +6 mace of Gaveorph {venom, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (70, 11, D) a shapeshifter corpse (71, 8, D) a staff of alchemy (71, 11, D) an ugly thing corpse (71, 16, D) a +1 hand axe of electrocution (unseen) (71, 17, D) a parchment of Detonation Catalyst (71, 20, D) a tarantella corpse (71, 21, D) a scorpion corpse (72, 8, D) the +7 great mace of Destiny {speed, Bane Will- rCorr Int+6} Bane: It inflicts you with a random bane when you equip it. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (72, 11, D) an ugly thing corpse (72, 12, D) a shapeshifter corpse (72, 16, D) a staff of earth (unseen) (72, 17, D) a +1 pair of boots of stealth (unseen) (73, 1, D) a +3 chain mail of poison resistance (unseen) (73, 16, D) a storm talisman (73, 17, D) the +0 dagger "Testudinebane" {protect, rPois rF- Will+++ Str-4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. (unseen)