BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a staff of alchemy (unseen) (59, 37, D) a +3 ring mail of fire resistance (unseen) (60, 36, D) a parchment of Rending Blade (60, 37, D) a +8 trident of venom (unseen) (61, 0, D) a +3 rapier of speed (unseen) (61, 16, D) a +1 plate armour of archery (unseen) (61, 26, D) a +0 kite shield of protection (unseen) (61, 36, D) a staff of fire (unseen) (61, 37, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (unseen) (62, 1, D) a staff of cold (62, 2, D) a +0 mace (62, 8, D) a +3 spear of distortion (62, 9, D) a staff of fire (unseen) (62, 16, D) the +6 quarterstaff "Donosk" {flame, ^Drain rElec rPois Str+5} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (62, 17, D) a +0 arbalest of electrocution (unseen) (62, 26, D) a +3 leather armour of poison resistance (62, 36, D) a staff of conjuration (unseen) (62, 37, D) a +5 vampiric spear (unseen) (63, 0, D) a parchment of Animate Dead (63, 16, D) a staff of alchemy (63, 17, D) a +4 mace of protection (unseen) (63, 26, D) a staff of air (63, 27, D) the +8 chain mail of the Wumpus {Int+3 Dex-2 Slay+3} Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (63, 36, D) a staff of cold (unseen) (63, 37, D) a +2 leather armour of poison resistance (unseen) (64, 17, D) a +2 scale mail of archery (65, 26, D) a +1 great sword of valour (unseen) (68, 0, D) a +0 leather armour of willpower (68, 1, D) a +0 partisan (69, 0, D) the +1 helmet of Pessimism {Light, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (69, 36, D) +0 swamp dragon scales (69, 39, D) a +0 club a +0 chain mail (70, 9, D) the +3 quarterstaff "Bupn" {rebuke, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (70, 36, D) the +7 dagger of Severance {holy, Int+2 Dex+3 SInv} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (70, 38, D) a +0 club (70, 39, D) a +0 dagger (71, 8, D) a +3 great sword of draining (71, 11, D) a +0 giant club a +0 giant spiked club (71, 12, D) a +0 dire flail a +0 giant club a +0 giant club (71, 16, D) a +3 scale mail of fire resistance (unseen) (71, 17, D) a +3 vampiric rapier (unseen) (71, 37, D) a +0 whip a +0 chain mail a staff of air an orc corpse (71, 38, D) a +0 short sword (71, 39, D) a +0 battleaxe a +0 chain mail (72, 8, D) a +2 rapier of flaming (unseen) (72, 9, D) a +0 glaive of flaming (unseen) (72, 10, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 11, D) a +0 giant club (72, 16, D) a +1 plate armour of resonance (72, 17, D) the alchemy staff of Righteous Fury {rElec rPois Str-3 Stlth+ Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (72, 27, D) the +7 dagger of Kossec {speed, rCorr Dex+5 Stlth+} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (72, 36, D) a +2 quarterstaff of speed (72, 37, D) the cold staff of the Nexus {rC+ Str+3 Dex-5 Summ Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (72, 38, D) a +0 dagger a +0 robe a +0 short sword (73, 1, D) a +1 spear of entangling (unseen) (73, 16, D) a +2 scimitar of holy wrath (unseen) (73, 17, D) a staff of fire (unseen) (73, 26, D) a staff of cold (unseen) (73, 27, D) the +8 morningstar of Time Moved Backwards {protect, rPois rN+ Str-4 Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (73, 36, D) a parchment of Detonation Catalyst (74, 38, D) a +0 club (75, 1, D) a +2 plate armour of cold resistance (unseen)