BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman of Ignis's Generosity {rC+ rCorr} [inkwell talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 0, D) a +4 hand axe of freezing (unseen) (49, 1, D) a +1 morningstar of protection (unseen) (49, 16, D) a +0 long sword a +0 robe (49, 24, D) a staff of cold (unseen) (49, 37, D) the +0 leather armour of Omission {rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (50, 0, D) a parchment of Dispersal (50, 1, D) a parchment of Metabolic Englaciation (50, 13, D) a +1 shortbow of flaming (50, 25, D) the lupine talisman of Saivej {-Tele rC+ rN+++} [lupine talisman] -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. (50, 27, D) a +0 partisan a +0 robe (50, 36, D) a ring of positive energy (50, 37, D) a +4 scale mail of resonance (51, 1, D) the +0 scale mail "Naipp" {Command, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (51, 12, D) a +2 vampiric rapier (51, 13, D) a lightning rod (4/4) (51, 25, D) a +1 dagger of holy wrath (unseen) (51, 28, D) a +6 trident of pain (unseen) (51, 37, D) the +2 long sword "Kuerphogg" {elec, rC+ Int+5 Dex+2} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (51, 40, D) a +3 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (52, 0, D) a book of the Hunter (52, 1, D) a parchment of Dispersal (52, 12, D) a +3 leather armour of poison resistance (52, 13, D) a parchment of Dragon's Call (52, 24, D) the cold staff of the Arena {rC+ Will+ Str-5 Int+5 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. (52, 25, D) the +3 great mace of Weak True Grit {freeze, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (52, 27, D) a +0 long sword a +0 robe a +0 buckler (52, 28, D) a +0 scimitar of flaming (52, 36, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (52, 37, D) a +4 trident of flaming (unseen) (53, 0, D) an amulet of magic regeneration (53, 1, D) a riddle talisman (53, 12, D) a staff of necromancy (53, 13, D) a staff of air (unseen) (53, 24, D) the +0 helmet "Loupod" {Light, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (53, 25, D) a staff of conjuration (unseen) (53, 29, D) a +0 long sword a +0 leather armour (53, 36, D) a parchment of Borgnjor's Revivification (53, 37, D) a +3 dire flail of venom (unseen) (54, 0, D) a parchment of Yara's Violent Unravelling (54, 1, D) a parchment of Lehudib's Crystal Spear (54, 13, D) a staff of fire (unseen) (54, 24, D) the +7 battleaxe "Mangigux" {freeze, *Rage Int+6 Dex-5} *Rage: It berserks you when you make melee attacks (+20% chance). Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (54, 25, D) the +8 mace "Saobetad" {vamp, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (54, 27, D) a +1 falchion (still there?) a +0 robe (still there?) (54, 36, D) a +2 robe (unseen) (55, 0, D) a +2 war axe of electrocution (unseen) (55, 1, D) a staff of air (unseen) (55, 12, D) the +1 dagger "Foihocar" {freeze, *Slow Fly rPois Str+7} *Slow: It may slow you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. Str+7: It affects your strength (+7). It cannot be enchanted further. (unseen) (55, 13, D) a +4 flail of protection (unseen) (55, 24, D) a +3 leather armour of poison resistance (unseen) (55, 28, D) a +2 trident of venom (unseen) (56, 29, D) a +0 long sword a +0 robe (58, 42, D) a +7 rapier of draining (still there?) a +0 robe (still there?) (59, 36, D) a +1 heavy sling (60, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 36, D) a staff of necromancy (60, 37, D) the +8 short sword of Fegianno {devious, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (60, 38, D) a +0 spear (60, 39, D) a +0 trident (61, 8, D) a +1 heavy flail (unseen) (61, 11, D) a +0 trident a boomerang (61, 16, D) the serpent talisman of the Building Gods {Str+4 Int+2} [serpent talisman] Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (61, 26, D) a staff of earth (unseen) (61, 36, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (61, 37, D) a +1 partisan of holy wrath (61, 40, D) a +2 vampiric demon trident a +0 leather armour (62, 0, D) a +1 crystal plate armour (62, 1, D) the +7 sling of Coodoymun {drain, +Blink rElec rPois Dex-4} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (62, 8, D) a +2 leather armour of willpower (62, 17, D) a +2 plate armour of fire resistance (unseen) (62, 26, D) a parchment of Summon Horrible Things (62, 27, D) a staff of fire (unseen) (62, 36, D) +0 acid dragon scales (62, 37, D) a +6 spear of flaming (62, 39, D) a +0 quarterstaff a +0 longbow (63, 8, D) a +2 leather armour of cold resistance (unseen) (63, 11, D) a +0 trident of venom (unseen) (63, 16, D) a +4 arbalest (63, 17, D) a +1 long sword of electrocution (unseen) (63, 21, D) a +0 trident (63, 27, D) a staff of necromancy (64, 11, D) a +0 trident (64, 16, D) the +4 orcbow of Dissatisfaction {speed, +Blink rF- Int-2 Dex+6} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (64, 26, D) a staff of fire (unseen) (65, 26, D) a staff of alchemy (unseen) (65, 42, D) a +0 rapier of electrocution (still there?) a +0 robe (still there?) (67, 0, D) a +3 war axe of pain (unseen) (67, 4, D) a +0 dagger (67, 5, D) a +0 war axe (68, 0, D) a +1 trident of venom (69, 3, D) a +0 flail (69, 10, D) a +0 trident 2 boomerangs (70, 8, D) a staff of air (unseen) (70, 9, D) a parchment of Alistair's Intoxication (70, 10, D) a +0 trident a throwing net (70, 20, D) a +0 long sword (70, 36, D) a +3 glaive of venom (70, 39, D) a +0 dagger a +0 robe a +0 buckler (71, 8, D) a +6 ring of intelligence (71, 16, D) a staff of earth (unseen) (71, 17, D) a +0 battleaxe of electrocution (unseen) (71, 26, D) the +2 great sword "Lifebane" {pain, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (71, 27, D) the +1 triple sword of Xytuosez {drain, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (71, 38, D) a +0 short sword a +0 robe (71, 39, D) a +0 spear (72, 8, D) a +1 vampiric spear (unseen) (72, 9, D) a +0 trident (still there?) 2 boomerangs (still there?) the ring "Sesteac" {MP+9 Str+8} (still there?) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+8: It affects your strength (+8). (72, 11, D) a +0 trident (72, 20, D) a +0 halberd (72, 26, D) a +4 chain mail of poison resistance (72, 27, D) a +1 morningstar of protection (72, 30, D) a +0 dagger a +0 robe a +0 buckler (72, 37, D) a +2 hand axe of electrocution (72, 39, D) a +0 spear (73, 3, D) a +0 dagger (73, 16, D) a +1 hand axe of electrocution (unseen) (73, 39, D) a +0 dagger a +0 robe (74, 3, D) a +0 dagger (74, 20, D) a +0 halberd (74, 30, D) a +0 short sword a +0 robe