BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman "Qeonluotol" {-Tele rPois Will+ Dex+3} [fortress talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) the spider talisman "Kabai" {rC++ MP-5 Str+3 Dex+2} [spider talisman] rC++: It greatly protects you from cold. MP-5: It affects your magic capacity (-5). Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (49, 37, D) the +4 quarterstaff of Purpose {drain, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (50, 36, D) a parchment of Malign Gateway (50, 37, D) a parchment of Sigil of Binding an ugly thing corpse (51, 36, D) a parchment of Disjunction (51, 37, D) a +1 trident of freezing (unseen) (51, 38, D) a +0 trident (52, 36, D) a staff of air (unseen) (52, 37, D) a box of beasts (inert) (53, 36, D) a staff of earth (unseen) (53, 37, D) a +1 falchion of valour (unseen) (53, 40, D) a +1 glaive (still there?) a +0 plate armour (still there?) (54, 36, D) a +4 mace of concussion (unseen) (59, 36, D) a +0 halberd (59, 37, D) a staff of earth (unseen) (60, 36, D) a +0 dire flail (60, 37, D) a +3 scimitar of protection (unseen) (61, 0, D) the +2 leather armour "Kutenuse" {rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (61, 8, D) a +4 demon trident of venom (unseen) (61, 16, D) a +1 falchion of protection (unseen) (61, 19, D) a +0 mace (61, 36, D) a +2 rapier of venom (61, 37, D) a +0 hand axe (still there?) the +6 flail of the Scroll {speed, rF++ Int-2 Dex+5} (still there?) rF++: It greatly protects you from fire. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a purple draconian skeleton (still there?) (61, 38, D) a +1 war axe of electrocution (unseen) (61, 39, D) a +0 dire flail a +0 cloak a black draconian skeleton (61, 40, D) a +0 glaive a white draconian skeleton (61, 41, D) a +2 flail of holy wrath (still there?) a +0 short sword (still there?) a white draconian skeleton (still there?) (61, 43, D) a +0 battleaxe (62, 0, D) a +2 halberd of venom (62, 1, D) the +1 hand cannon "Dullul" {flame, rF+ Str+3 Int+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (62, 19, D) a +0 dagger a +0 robe (62, 26, D) a +2 long sword of holy wrath (62, 27, D) a +2 plate armour of poison resistance (unseen) (62, 29, D) a +0 giant club a +0 giant club (62, 30, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 36, D) a +0 flail (62, 37, D) the +4 scale mail of the Saviour {Str-4 Int+5} Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (62, 39, D) a +0 scimitar (63, 0, D) a +0 rapier a +0 ring mail a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (63, 16, D) the cold staff of Fear {rC+ rCorr Fire Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (63, 20, D) a +0 scimitar a +0 plate armour (63, 26, D) a staff of fire (63, 27, D) a +0 giant club (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +3 chain mail of ponderousness (still there?) an ogre corpse (skeletalised by now) (still there?) (63, 29, D) 4 large rocks a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 31, D) a +0 giant club a +0 giant club (63, 36, D) the conjuration staff of Urgency {rElec rC++ SInv Conj Ice} [staff of conjuration] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (63, 37, D) a +2 falchion of freezing (63, 39, D) the +6 battleaxe "Guanewn" {sunder, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 40, D) a +0 long sword (64, 16, D) the +1 chain mail of Death's Door {Resonance, Will- rCorr Dex+4} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (64, 18, D) a +0 short sword an orc corpse (skeletalised by now) (64, 19, D) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 27, D) the +1 chain mail of a bazaar {Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (64, 30, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (65, 19, D) a +0 flail (67, 0, D) a +2 battleaxe of venom (unseen) (68, 0, D) a +2 heavy halberd (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) a staff of alchemy (unseen) (69, 36, D) the +2 hand axe "Gig Zucu" {drain, *Noise rCorr Str+8} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). It cannot be enchanted further. (unseen) (69, 38, D) a +0 club an orc skeleton (70, 8, D) the +6 shortbow of Gont {freeze, rC+++ rN+ Int-3 Stlth+} rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (70, 9, D) a +4 trident of venom (unseen) (70, 36, D) a +6 ring of dexterity (70, 37, D) a staff of cold (unseen) (70, 39, D) a +4 dagger (still there?) a +0 robe (still there?) (71, 8, D) a +1 quarterstaff of rebuke (71, 9, D) an iguana corpse (skeletalised by now) (71, 11, D) a bullfrog corpse (skeletalised by now) (71, 12, D) a river rat corpse (skeletalised by now) (71, 16, D) a +2 heavy spear (unseen) (71, 23, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a +4 scale mail of death (still there?) a hell hound corpse (skeletalised by now) (still there?) (71, 36, D) a +1 vampiric war axe (71, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 lajatang of venom (still there?) (71, 38, D) a +0 dagger a +0 robe (71, 39, D) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail an orc skeleton (71, 41, D) a +0 dagger a +0 robe (72, 22, D) a +0 short sword a +0 robe (72, 28, D) a hell hound corpse (skeletalised by now) (72, 30, D) a hell hound corpse (skeletalised by now) (72, 31, D) a +3 vampiric war axe (72, 36, D) a staff of air (72, 37, D) a +2 great sword of electrocution (72, 38, D) a +0 short sword a +0 chain mail (73, 1, D) the alchemy staff "Ogreslayer" {rPois Str+6 Int-3 Earth Alch} [staff of alchemy] rPois: It protects you from poison. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (73, 16, D) a +6 ring of dexterity (73, 27, D) a staff of alchemy (73, 36, D) the +8 autumn katana {manifold assault} It cannot be enchanted further. (unseen) (73, 40, D) a +0 dagger a +0 robe an orc skeleton (74, 3, D) a yak corpse (skeletalised by now)