BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 12, D) a +3 vampiric whip (unseen) (49, 24, D) a +1 trident of protection (unseen) (49, 37, D) a +6 ring of strength (49, 40, D) a +0 war axe a +0 chain mail a +6 ring of dexterity (50, 13, D) a +2 glaive of venom (unseen) (50, 24, D) a +5 trident of venom (unseen) (50, 25, D) a staff of earth (unseen) (50, 37, D) a +3 scale mail of death (unseen) (50, 39, D) a +0 war axe a +0 plate armour (50, 40, D) a +0 great sword a +0 chain mail (50, 41, D) a +0 war axe a +0 chain mail a +6 ring of dexterity (51, 4, D) a +2 scimitar of venom (still there?) a +0 robe (still there?) a ring of wizardry (still there?) (51, 5, D) a +2 dagger of draining (still there?) a +0 robe (still there?) the amulet "Cevuamob" {Wildshape rF+ Str-5 Dex+3} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (51, 24, D) a +0 hand axe of sundering (unseen) (51, 28, D) a +0 short sword (51, 32, D) a +0 scimitar (51, 36, D) a +1 leather armour of poison resistance (51, 39, D) a +0 arbalest (51, 41, D) a +0 great sword a +0 chain mail (51, 43, D) a +2 dire flail of protection (still there?) a +0 chain mail (still there?) (52, 12, D) a +0 short sword of venom (52, 13, D) a +1 leather armour of positive energy (52, 25, D) a +5 morningstar of freezing (52, 28, D) a +0 club a +0 robe (52, 30, D) a +0 flail a +0 robe (52, 41, D) a +3 great mace of protection a +0 chain mail a +0 war axe a +0 plate armour a +0 long sword a +0 plate armour (52, 43, D) a +0 war axe a +0 plate armour (53, 12, D) a +1 pair of gloves of strength (53, 13, D) the +2 falchion of Mayhem {freeze, Will++ Dex+2 Stlth-} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (53, 15, D) a +3 rapier of draining (still there?) a +0 robe (still there?) (53, 16, D) a +1 rapier of venom (still there?) a +0 robe (still there?) (53, 24, D) a +2 lajatang of electrocution (53, 25, D) a +5 mace of concussion (unseen) (53, 30, D) a +1 mace of holy wrath (unseen) (53, 37, D) a +1 trident of flaming (54, 12, D) the +10 war axe of the Powerful God {venom, *Rage rPois Int+5 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (54, 13, D) a staff of necromancy (54, 24, D) a +1 vampiric dagger (54, 25, D) the +1 mace "Iptux" {venom, rC- Will++ Int+3} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (55, 12, D) a +1 hand axe of distortion (unseen) (55, 13, D) a fortress talisman (59, 37, D) a staff of conjuration (unseen) (60, 37, D) a staff of air (61, 8, D) a +0 rapier of venom (61, 16, D) a staff of necromancy (unseen) (61, 26, D) a +1 ring mail of willpower (unseen) (61, 36, D) the +1 falchion of Harmony {venom, ^Drain rN+ Dex+4} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (61, 37, D) a staff of alchemy (unseen) (62, 0, D) a +2 heavy flail (62, 1, D) a +1 battleaxe of electrocution (unseen) (62, 8, D) a +1 hand axe of freezing (62, 9, D) a +2 hand axe of electrocution (unseen) (62, 26, D) a +1 heavy hand axe (unseen) (62, 37, D) the +8 mace "Mevicah" {concuss, ^Drain rElec rCorr Str+2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (63, 16, D) a +0 falchion (63, 17, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) (63, 18, D) a +0 hand axe a +0 ring mail an orc skeleton (63, 19, D) a +0 trident a +0 chain mail (63, 20, D) a +0 battleaxe a +0 plate armour an orc skeleton (63, 21, D) a +0 partisan a +0 plate armour an orc skeleton (63, 26, D) a +1 heavy flail (63, 36, D) the necromancy staff of the Gecko {rN+ Dex+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. (63, 37, D) a staff of air (unseen) (63, 40, D) a +2 scythe of entangling (unseen) (64, 17, D) a +2 mace of draining (unseen) (64, 21, D) a +0 dagger a +0 robe (64, 27, D) the earth staff "Yvouj" {Int+3 Necro Earth} [staff of earth] Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (65, 26, D) a +0 heavy arbalest (unseen) (67, 3, D) a +0 scythe a +0 robe the human skeleton of Sigmund (67, 5, D) a +0 dagger a +0 robe a wand of flame (22) (68, 0, D) a +3 scimitar of flaming (68, 4, D) a +0 war axe a +0 robe (69, 0, D) a +2 sling of flaming (unseen) (69, 36, D) the +0 ring mail "Kiuvaru" {rElec rPois rC- Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (70, 36, D) a +0 great mace of draining (unseen) (70, 37, D) a +1 chain mail of willpower (unseen) (71, 8, D) a +1 spectral lajatang (71, 16, D) the +7 dagger of Fulguration {flame, *Corrode rF+ Dex+4 SInv} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (71, 17, D) the +0 helmet "Podium" {rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 22, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (71, 26, D) a +2 heavy triple crossbow (unseen) (71, 27, D) a staff of air (71, 29, D) a hell hog corpse (skeletalised by now) (71, 30, D) a hell hog corpse (skeletalised by now) (71, 36, D) the +0 flail of the Lusting Gods {speed, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 37, D) a +5 mace of protection (unseen) (72, -1, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 8, D) the +0 robe of Ethics {Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (72, 16, D) a +1 great mace of protection (72, 22, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) a ring of flight (73, 16, D) a +2 robe (73, 17, D) a +0 rapier of speed (73, 26, D) a +4 long sword of valour (unseen) (73, 30, D) a hell hound corpse (skeletalised by now) (73, 36, D) a staff of necromancy (unseen) (73, 37, D) a staff of alchemy (unseen) (74, 3, D) a +0 giant spiked club a +0 giant club