BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (58, 35, D) a parchment of Summon Ice Beast (60, 17, D) a +0 dagger (60, 18, D) a +0 robe (60, 19, D) an orc corpse (60, 38, D) a +4 ring of protection (still there?) a lightning rod (4/4) (still there?) a +3 dagger (still there?) (60, 39, D) a +0 robe (61, 5, D) a ball python corpse (skeletalised by now) (61, 16, D) a +2 plate armour of fire resistance (unseen) (61, 26, D) the earth staff of the Pariah {^Fragile Will++ Str-5 Stlth+ Forge Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (unseen) (61, 28, D) a +2 robe (61, 36, D) the ring "Jimoaxaz" {rElec rPois rC+ Int-5} [ring of protection from cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). (unseen) (61, 37, D) a +2 scimitar (still there?) a +0 robe (still there?) a ring of positive energy (still there?) a +0 dagger of speed (still there?) a shapeshifter corpse (still there?) (62, 1, D) a +2 heavy sling (62, 3, D) an adder corpse (skeletalised by now) (62, 16, D) a +1 devious dagger (still there?) a +0 robe (still there?) a +6 ring of dexterity (still there?) an orc corpse (still there?) (62, 18, D) a +0 partisan (62, 26, D) a +3 war axe of electrocution (62, 36, D) a parchment of Irradiate (62, 37, D) the +1 cloak of the Sneaky Wonders {rElec Will+ Str+3 Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 0, D) a +1 plate armour of willpower (unseen) (63, 8, D) a +2 mace of holy wrath (unseen) (63, 16, D) a parchment of Hellfire Mortar a +0 orcbow a +0 dagger a +0 robe (63, 17, D) a +0 dagger a +0 leather armour (63, 18, D) a +0 chain mail a +0 club (63, 36, D) a parchment of Malign Gateway (63, 37, D) a parchment of Dispersal (63, 38, D) a glowing shapeshifter corpse (64, 16, D) a staff of conjuration (unseen) (64, 26, D) a +0 short sword of draining (64, 27, D) a +3 chain mail of cold resistance (65, 16, D) a +0 ring mail a +0 dagger (65, 17, D) a +2 falchion of holy wrath (unseen) (65, 26, D) a +2 long sword of valour (unseen) (67, 0, D) a staff of cold (unseen) (68, 0, D) a staff of fire (68, 2, D) a +6 falchion (still there?) a +0 robe (still there?) (69, 38, D) a +0 troll leather armour a troll corpse (70, 8, D) a +4 vampiric rapier (unseen) (70, 9, D) a +3 arbalest of flaming (unseen) (70, 11, D) a +0 short sword a +0 robe a +0 buckler (70, 12, D) a black bear corpse (skeletalised by now) (70, 29, D) a +0 hand axe (70, 36, D) a +0 spear of freezing (70, 37, D) a +0 giant spiked club a +0 giant club a +2 long sword of flaming a two-headed ogre corpse (70, 38, D) a +0 giant spiked club (71, 12, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 16, D) a +2 rapier of draining (unseen) (71, 17, D) a staff of alchemy (unseen) (71, 18, D) an adder corpse (skeletalised by now) (71, 19, D) an adder corpse (skeletalised by now) (71, 26, D) a +1 war axe of freezing (unseen) (71, 31, D) a +0 trident a +0 dagger a draconian skeleton (71, 36, D) a +0 giant club a +3 spear of flaming an ogre corpse (71, 37, D) a +3 rapier of draining (71, 38, D) a troll corpse (72, 8, D) a +2 heavy flail (unseen) (72, 9, D) a staff of alchemy (unseen) (72, 12, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 20, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 26, D) the granite talisman "Uschismeo" {Rampage Int+3} [granite talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). (72, 27, D) a +1 leather armour of poison resistance (72, 29, D) a +0 hand axe a draconian skeleton (72, 36, D) a +0 giant spiked club an ogre corpse (72, 37, D) 4 large rocks a ring of willpower a cyclops corpse (72, 38, D) a +0 giant club a +0 giant spiked club (73, 16, D) a +2 long sword of distortion (unseen) (73, 26, D) a parchment of Death Channel (73, 27, D) a ring of see invisible (73, 31, D) a +0 dagger a draconian skeleton (73, 37, D) a +0 giant spiked club a +0 giant spiked club a parchment of Detonation Catalyst (74, 2, D) a +2 devious short sword (unseen) (74, 16, D) the +9 arbalest of Ragnarok {speed, rC+ Str-3 Int+3 Dex+2} rC+: It protects you from cold. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (74, 30, D) a +0 short sword a draconian skeleton