BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of Pan-Flutes {Int+3} [eel talisman] Int+3: It affects your intelligence (+3). a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a parchment of Kinetic Grapnel (61, 2, D) a +0 rapier a +0 robe (61, 16, D) a +3 ring mail of poison resistance (unseen) (61, 26, D) a staff of alchemy (unseen) (62, 0, D) a +0 quarterstaff of draining (62, 1, D) a +1 heavy orcbow (62, 3, D) a +0 short sword a +0 robe (62, 8, D) a parchment of Ozocubu's Refrigeration (62, 16, D) a staff of conjuration (62, 26, D) a parchment of Iskenderun's Battlesphere (62, 27, D) +0 ice dragon scales (63, 0, D) a staff of conjuration (unseen) (63, 8, D) the +4 ring mail of Qazlal's Displeasure {rN+ Int+3 Dex+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (63, 16, D) a parchment of Summon Cactus Giant (63, 17, D) a +2 broad axe of flaming (unseen) (63, 19, D) a +0 short sword a +0 robe a +0 buckler (63, 21, D) a +0 spear a +0 buckler (63, 26, D) an amulet of regeneration (63, 27, D) the air staff "Niklet" {rElec rN++ Str+4 Dex-4 Air} [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Air: It increases the power of your Air spells. (unseen) (64, 16, D) a +2 great sword of protection (unseen) (64, 17, D) a parchment of Detonation Catalyst (64, 26, D) a +1 robe of willpower (unseen) (64, 27, D) a +3 broad axe of flaming (unseen) (65, 26, D) a ring of see invisible (68, 0, D) a parchment of Sphinx Sisters (70, 8, D) a +0 trident of venom (unseen) (70, 9, D) a +6 great sword of electrocution (unseen) (71, 16, D) the +1 whip of Pauhet {freeze, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (71, 17, D) a staff of earth (unseen) (71, 27, D) the +0 dagger "Roudet" {devious, Will+} Will+: It increases your willpower. It cannot be enchanted further. (71, 29, D) a +0 orcbow (71, 30, D) a +0 orcbow (72, 8, D) a +3 scale mail of fire resistance (unseen) (72, 9, D) a tin of tremorstones (2/2) (72, 16, D) a +3 plate armour of cold resistance (72, 17, D) a staff of fire (72, 26, D) a staff of air (72, 28, D) 6 large rocks (72, 29, D) 2 large rocks (73, 1, D) a +3 leather armour of fire resistance (unseen) (73, 2, D) a +0 long sword of holy wrath (still there?) a +0 robe (still there?) (73, 16, D) a parchment of Yara's Violent Unravelling (73, 17, D) the air staff of the First Lives {rElec Will+ Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. (unseen) (73, 26, D) a parchment of Conjure Ball Lightning (73, 27, D) the air staff of Nigy {rElec rPois Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. (unseen) (73, 29, D) a +0 orcbow (74, 3, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (74, 28, D) a +0 shortbow (75, 1, D) a +3 rapier of draining (unseen)