BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 37, D) the +4 dagger of Yckihuidd {holy, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (unseen) (50, 24, D) a riddle talisman (50, 25, D) 4 scrolls of enchant armour (50, 26, D) a +2 eveningstar of venom (still there?) 5 javelins (still there?) a +0 chain mail (still there?) (50, 31, D) a +6 vampiric whip (still there?) a +0 robe (still there?) (50, 36, D) the +0 robe "Zuecavu" {rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 37, D) a parchment of Shatter (51, 25, D) a +0 club (still there?) a +0 robe (still there?) a wand of polymorph (4) (still there?) an amulet of faith (still there?) the amulet of Henotheism {Spirit rF- rC+ rN+ Regen+} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. the human corpse of Jessica (still there?) (51, 27, D) a +2 vampiric dagger (still there?) a +0 ring mail (still there?) a wand of mindburst (8) (still there?) (51, 37, D) a staff of air (51, 39, D) a +0 rapier a +0 leather armour (52, 24, D) a staff of necromancy (unseen) (52, 25, D) a +6 ring of strength (52, 26, D) a +0 flail a +0 chain mail (52, 36, D) a staff of fire (unseen) (52, 37, D) the cold staff of the Farrago {rC+ Str+3 Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (unseen) (52, 38, D) a +0 sling (still there?) a +2 quarterstaff of distortion (still there?) a +0 leather armour (still there?) (53, 24, D) a +0 dagger (53, 25, D) a +2 vampiric scimitar (unseen) (53, 36, D) a +4 dagger of pain (unseen) (53, 37, D) a +6 ring of strength (54, 24, D) a staff of alchemy (unseen) (54, 25, D) a +0 dagger (54, 36, D) a book of the Dragon (55, 24, D) an amulet of chemistry (58, 39, D) a +2 spear of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (58, 40, D) a +5 rapier of venom (still there?) a +0 robe (still there?) an amulet of dissipation (still there?) (59, 36, D) a +2 rapier of protection (59, 37, D) a staff of alchemy (unseen) (60, 36, D) the +4 plate armour "Antir" {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (60, 43, D) a +0 rapier of venom (still there?) a +2 robe of willpower (still there?) (61, 0, D) a +3 chain mail of poison resistance (unseen) (61, 1, D) a ball python corpse (skeletalised by now) (61, 8, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (61, 10, D) a +3 scimitar of freezing (still there?) a +0 robe of resistance (still there?) (61, 16, D) a +2 robe of resistance (unseen) (61, 26, D) the +7 spear "Gram" {heavy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (61, 37, D) a parchment of Borgnjor's Revivification (61, 40, D) a +0 rapier a +0 robe (62, 0, D) a +6 ring of strength (62, 1, D) a parchment of Foxfire (62, 2, D) a ball python corpse (skeletalised by now) (62, 8, D) the +4 scale mail of Infinity {rN++ Str+3 Dex-3} rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (62, 11, D) a +0 glaive (62, 16, D) a +2 short sword of electrocution (unseen) (62, 17, D) a ring of flight (62, 21, D) a +0 dagger a +0 robe (62, 26, D) a staff of air (unseen) (62, 27, D) a +1 chain mail of willpower (62, 37, D) a ring of poison resistance (63, 0, D) a +5 giant spiked club (63, 8, D) a +4 orcbow of flaming (unseen) (63, 16, D) a +6 long sword of holy wrath (63, 18, D) a wolf corpse (skeletalised by now) (63, 20, D) a +0 short sword a +0 robe (63, 21, D) a +0 spear (63, 26, D) a staff of conjuration (63, 27, D) a +4 partisan of venom (63, 36, D) a parchment of Shatter (63, 37, D) a +4 orcbow (unseen) (63, 39, D) a +0 longbow a +0 quarterstaff (64, 16, D) a staff of necromancy (unseen) (64, 17, D) the +5 short sword of Medyse {drain, rF- rN+ Dex+5} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (64, 18, D) a +0 rapier a +0 robe (64, 26, D) a staff of necromancy (64, 27, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (64, 38, D) a +2 hand axe of sundering (still there?) a +0 robe (still there?) (65, 26, D) a parchment of Eringya's Noxious Bog (67, 0, D) the earth staff "Esiwnal" {rC+ Int+3 Earth} [staff of earth] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (67, 1, D) a +0 mace (68, 0, D) a book of Armaments (68, 2, D) a +0 club (68, 4, D) a +0 short sword (68, 36, D) a +0 dire flail (68, 40, D) a +0 short sword (69, 0, D) a book of the Wilderness (69, 30, D) a +0 war axe a +0 robe (69, 38, D) a ball python corpse (skeletalised by now) (70, 36, D) a +0 hand axe of freezing (70, 37, D) a staff of cold (unseen) (70, 38, D) an adder corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 16, D) the cold staff of Dawn {rElec rC+ Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (unseen) (71, 17, D) a +5 longbow of freezing (unseen) (71, 27, D) a +2 orcbow of flaming (71, 28, D) a +3 short sword of speed (still there?) a +0 chain mail (still there?) (71, 36, D) a +1 halberd of protection (71, 37, D) a ring of poison resistance (71, 38, D) a +0 spear a naga corpse (skeletalised by now) (72, 8, D) a parchment of Ozocubu's Refrigeration (72, 9, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (72, 26, D) a staff of earth (72, 27, D) a +2 vampiric halberd (72, 28, D) a +0 scythe a +0 robe (72, 29, D) a +0 flail of draining (still there?) a +0 ring mail (still there?) (72, 38, D) a +0 whip a +0 robe (73, 1, D) a parchment of Fireball (73, 10, D) a +0 short sword a +0 robe (73, 16, D) a staff of fire (unseen) (73, 26, D) the +0 rapier of the Blushing Oracle {flame, rPois rF- Int+4 Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (73, 28, D) a +0 scimitar of flaming a ring of magical power (73, 36, D) the +2 rapier of the Blessed Realm {speed, Will++ Dex-2} Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (73, 37, D) a parchment of Chain Lightning (74, 29, D) a +2 quarterstaff of chaos (still there?) a +1 cloak of poison resistance (still there?)