BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +3 long sword of freezing (unseen) (61, 4, D) a +0 club a draconian skeleton (61, 10, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a staff of conjuration (unseen) (62, 0, D) a parchment of Anguish (62, 1, D) a parchment of Malign Gateway (62, 3, D) a +0 trident (62, 4, D) a +0 mace a +0 whip a draconian skeleton a draconian skeleton (62, 9, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) a parchment of Platinum Paragon (62, 17, D) a parchment of Shock (63, 0, D) a staff of air (63, 8, D) a book of Cantrips (63, 16, D) a staff of air (unseen) (63, 17, D) a manual of Stealth (63, 22, D) a +0 war axe a red draconian corpse (64, 16, D) a parchment of Fulminant Prism (64, 17, D) a parchment of Fortress Blast (65, 21, D) a +0 short sword (68, 0, D) a staff of earth (69, 0, D) a staff of cold (unseen) (70, 8, D) the air staff "Norif" {rElec rPois Str-2 Int+5 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. (unseen) (70, 9, D) a +2 chain mail of cold resistance (unseen) (70, 31, D) a wolf corpse (71, 8, D) the +12 scimitar "Newtslayer" {flame, rN+ Str+3 Dex+8} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (71, 26, D) a +0 quarterstaff of rebuke (unseen) (71, 27, D) the necromancy staff of the Crushed Thickets {rC++ rN+ Summ Necro} [staff of necromancy] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (unseen) (72, 8, D) a +2 halberd of pain (unseen) (72, 12, D) a +0 scimitar (72, 16, D) a parchment of Forge Lightning Spire (72, 17, D) a parchment of Kiss of Death (72, 18, D) a river rat skeleton a cane toad skeleton (72, 30, D) a yak corpse a yak corpse (72, 32, D) a yak corpse (73, 1, D) the +0 plate armour of the Orb Guardian {Rampage Will++ Str+4 Int-3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (73, 2, D) a +0 trident 3 boomerangs (73, 16, D) a +2 ring mail of willpower (unseen) (73, 17, D) a +5 war axe of freezing (unseen) (73, 26, D) the +5 scimitar of Decaying Expedience {heavy, ^Drain rC++ Will- rCorr} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (74, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 4, D) a throwing net (75, 1, D) a staff of fire (unseen)