BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +0 mace (49, 37, D) an amulet of chemistry (50, 36, D) a +2 chain mail of fire resistance (50, 37, D) the +1 falchion "Ufarph" {antimagic, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (51, 36, D) a +0 rapier of protection (unseen) (51, 37, D) a +1 orcbow of electrocution (unseen) (52, 36, D) a +0 trident (52, 37, D) the +11 scale mail of Hangman {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (53, 36, D) a +0 hand axe (53, 37, D) a phantom mirror (54, 36, D) a parchment of Bombard (60, 36, D) a +2 shortbow of flaming (61, 3, D) a +0 short sword a +0 robe (61, 4, D) a +0 long sword a +0 robe (61, 8, D) the +0 robe "Enugoff" {Will+ Dex+3 Slay+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (61, 11, D) a +0 dagger a +0 robe (61, 12, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 13, D) a +0 long sword (still there?) a +2 robe of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (61, 16, D) a staff of alchemy (unseen) (61, 26, D) a +1 ring mail of cold resistance (61, 37, D) a +0 heavy sling (61, 42, D) +0 fire dragon scales a fire dragon corpse (61, 43, D) a hell hound corpse (62, 0, D) the conjuration staff of Okawaru's Benevolence {^Fragile +Blink rF++ Str+3 Conj} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (62, 1, D) a staff of air (62, 3, D) a +0 rapier a +0 robe (62, 8, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (62, 9, D) a +0 long sword a +0 ring mail (62, 16, D) a +7 hand axe of electrocution (unseen) (62, 26, D) a +4 war axe of flaming (unseen) (62, 27, D) the +9 rapier "Qaissod" {holy, Fly rF+ rC+} Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (62, 32, D) a shapeshifter corpse (skeletalised by now) (62, 36, D) a +1 heavy shortbow (unseen) (62, 37, D) a +1 leather armour of fire resistance (62, 41, D) a hell hound corpse (63, 0, D) an orb of mayhem (unseen) (63, 2, D) a +0 short sword a +0 robe (63, 8, D) a +2 dagger of venom (unseen) (63, 20, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 21, D) a +0 war axe a +0 scale mail a +0 arbalest a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (63, 22, D) a +0 arbalest (63, 27, D) a +4 arbalest of flaming (63, 36, D) an amulet of regeneration (63, 37, D) the +6 plate armour of Shadows and Fog {Regen+ MP-9 Str-3 Dex+4} Regen+: It increases your rate of health regeneration. MP-9: It affects your magic capacity (-9). Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 41, D) a +3 scimitar of flaming (unseen) (64, 16, D) a staff of fire (unseen) (64, 17, D) a staff of cold (unseen) (64, 23, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (64, 26, D) a +1 robe of willpower (unseen) (64, 27, D) a staff of air (64, 32, D) an ugly thing corpse (skeletalised by now) (64, 33, D) a shapeshifter corpse (skeletalised by now) (65, 26, D) a +1 trident of freezing (unseen) (67, 0, D) the alchemy staff of Gluttony {rPois Dex+5 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Alch: It increases the power of your Alchemy spells. (unseen) (68, 0, D) a +2 spear of entangling (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a +1 war axe of venom (unseen) (69, 36, D) the +0 shortbow of Innocence {drain, rN+ Int-2 Dex+4} rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (69, 40, D) a +0 orcbow a centaur corpse (70, 8, D) a +0 quick blade of venom (70, 36, D) a +2 broad axe of freezing (unseen) (70, 37, D) a +4 heavy bardiche (unseen) (70, 39, D) a +0 orcbow a centaur corpse (70, 42, D) 3 large rocks a cyclops corpse (71, 16, D) a staff of necromancy (unseen) (71, 17, D) the +4 hand axe of the Crawling Thing {pain, +Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (71, 27, D) the +1 leather armour of Ronaun {rPois Slay+5} rPois: It protects you from poison. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (71, 36, D) a +2 dagger of draining (71, 37, D) a +0 spear of entangling (unseen) (71, 40, D) a +0 trident a merfolk corpse (71, 41, D) a +0 trident a +0 trident 2 boomerangs a merfolk corpse (71, 42, D) a wind drake corpse (72, 8, D) the +1 robe "Igaurati" {Will+ Archmagi} Will+: It increases your willpower. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (unseen) (72, 9, D) a +4 morningstar of draining (unseen) (72, 16, D) a +1 scimitar of protection (72, 26, D) a +3 giant spiked club (72, 30, D) a +0 glaive a water moccasin corpse (skeletalised by now) (72, 37, D) a +2 heavy quarterstaff (unseen) (72, 41, D) a +0 trident (73, 2, D) a ball python corpse (skeletalised by now) (73, 16, D) a +3 ring mail of cold resistance (73, 20, D) a +0 flail (73, 21, D) a +0 scimitar (73, 26, D) a +1 scale mail of death (73, 29, D) a water moccasin corpse (skeletalised by now) (73, 36, D) a +1 dagger of venom (74, 2, D) a ball python corpse (skeletalised by now) (74, 19, D) a +0 halberd (74, 20, D) a +0 scimitar (75, 1, D) a +5 athame of electrocution (unseen)