BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman "Wacenw Zepi" {rPois Will+ Dex+3} [wellspring talisman] rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 37, D) a +2 long sword of holy wrath (unseen) (50, 37, D) a +2 morningstar of protection (unseen) (51, 37, D) a staff of alchemy (unseen) (52, 37, D) a parchment of Fulsome Fusillade (52, 42, D) the +2 dagger of Adverse Possession {speed, rElec rCorr Dex+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (53, 37, D) the +1 glaive of Xiapnoawk {freeze, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (53, 40, D) a +0 war axe (53, 42, D) a +0 halberd a +3 leather armour of cold resistance (59, 36, D) a +3 scimitar of flaming (unseen) (59, 37, D) the +8 trident of Dissatisfaction {freeze, rF++ rN+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (59, 44, D) a +1 shortbow of freezing (still there?) a +0 robe (still there?) (60, 36, D) a +0 dagger (60, 37, D) the +7 halberd of Hepliaklqana's Envy {antimagic, rC+ rN+ Str+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (61, 0, D) a +1 long sword of draining (unseen) (61, 8, D) a staff of conjuration a ball python corpse (skeletalised by now) (61, 16, D) a +2 short sword of electrocution (unseen) (61, 26, D) the +5 swamp witch's dragon scales {TrickPois rPois Int+3} TrickPois: Whenever you inflict a negative status on an enemy, you also fully poison it. Those with rPois+ will only be lightly poisoned, and those with rPois∞ won't be poisoned at all. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (61, 37, D) a +5 orcbow of freezing (unseen) (61, 41, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 42, D) a +2 vampiric glaive (still there?) a +0 robe (still there?) (61, 43, D) a +2 scimitar of flaming (still there?) a +0 robe (still there?) (62, 0, D) a +1 morningstar of draining (62, 1, D) a staff of cold (unseen) (62, 8, D) a +2 battleaxe of flaming (62, 17, D) a +4 vampiric trident (62, 31, D) a +0 club a +0 leather armour (62, 32, D) a +0 long sword a +0 chain mail (62, 36, D) a +2 long sword of electrocution (63, 8, D) a +4 antimagic rapier (unseen) (63, 16, D) a +3 heavy shortbow (63, 17, D) a +5 heavy glaive (63, 26, D) a +2 scale mail of fire resistance (63, 28, D) a +0 hand axe (63, 36, D) a +1 scale mail of command (63, 37, D) a +2 flail of draining (unseen) (63, 40, D) a +0 short sword a +0 robe (63, 44, D) a +1 long sword of protection (64, 16, D) the +0 robe "Mijuedde" {rPois rC+ rN+ Int-4} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (64, 17, D) the +4 mace "Duhiyrio" {heavy, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (64, 18, D) a +0 short sword (64, 19, D) a +0 hand axe (64, 28, D) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (64, 32, D) a +0 scimitar a +0 chain mail (65, 19, D) a +0 glaive (65, 32, D) a +0 dagger (65, 43, D) a +1 heavy morningstar (still there?) a +0 robe (still there?) (67, 0, D) a staff of fire (68, 0, D) a +0 long sword a +0 ring mail (69, 0, D) a +2 heavy orcbow (69, 3, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (69, 4, D) a +1 devious rapier (still there?) a +0 robe (still there?) (69, 36, D) a staff of fire (unseen) (69, 41, D) a +0 trident (70, 8, D) a staff of fire (unseen) (70, 36, D) a +2 troll leather armour (70, 39, D) a +0 shortbow (70, 41, D) a +0 trident (71, 8, D) a medusa talisman (71, 10, D) a +0 giant spiked club a +0 giant spiked club (71, 11, D) 2 large rocks (71, 16, D) a staff of air (unseen) (71, 19, D) a +0 mace (71, 37, D) a +3 great sword of freezing (71, 39, D) 4 large rocks (71, 40, D) a +0 trident 2 boomerangs (71, 41, D) a +0 trident (72, 8, D) a +2 arbalest of flaming (unseen) (72, 9, D) a +6 ring of dexterity (72, 12, D) a +0 giant club a +0 giant spiked club (72, 17, D) a ring of poison resistance (72, 18, D) a +0 hand axe (72, 22, D) a +0 long sword (72, 26, D) a +3 ring mail of poison resistance (72, 36, D) the +3 sling of Intuition {heavy, rF+ rC+ Int+2} rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (72, 40, D) a +0 orcbow a +0 hand axe a +0 leather armour (72, 41, D) a +0 trident of flaming (unseen) (73, 16, D) a staff of alchemy (73, 17, D) a +1 rapier of flaming (unseen) (73, 27, D) a +1 sling of freezing (unseen) (73, 36, D) a +0 sling of draining (unseen) (73, 37, D) a +1 short sword of speed (unseen) (74, 3, D) a +0 long sword a +0 robe of willpower (74, 10, D) a +0 giant spiked club (74, 40, D) a +0 orcbow (75, 1, D) the cold staff "Grim Tooth" {rC+ SInv Ice} [staff of cold] rC+: It protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen)