BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman "Qoinuhov" {Slay+5} [fortress talisman] Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +0 plate armour of resonance (unseen) (59, 37, D) the +0 leather armour of Athobumm {Will- Dex+4} Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (60, 36, D) a lightning rod (4/4) (60, 37, D) a ring of flight (60, 38, D) a +2 vampiric partisan (unseen) (61, 0, D) a +2 scale mail of poison resistance (unseen) (61, 8, D) a +0 arbalest of flaming (unseen) (61, 16, D) a +2 trident of protection (unseen) (61, 37, D) a phantom mirror (62, 0, D) the +2 robe of Sophism {rPois rF++ Will+ Dex-2} rPois: It protects you from poison. rF++: It greatly protects you from fire. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (62, 1, D) an amulet of regeneration (62, 8, D) a staff of earth (62, 10, D) a +0 halberd (62, 26, D) the +0 quarterstaff of Indomitability {venom, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 27, D) the ring "Tocahem" {rF++ Will+ MP+9 Str-3 SInv} [ring of magical power] rF++: It greatly protects you from fire. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). SInv: It lets you see invisible. (62, 37, D) a parchment of Freezing Cloud (63, 0, D) a staff of earth (unseen) (63, 4, D) a +0 dagger a +0 robe (63, 16, D) a +1 short sword of speed (63, 17, D) a +7 giant club (63, 36, D) a parchment of Alistair's Walking Alembic (63, 37, D) a +2 falchion of valour (unseen) (64, 16, D) a staff of necromancy (unseen) (64, 17, D) a +2 heavy trident (unseen) (64, 26, D) a staff of necromancy (unseen) (64, 27, D) a +1 long sword of freezing (unseen) (65, 26, D) a +3 vampiric spear (unseen) (65, 30, D) a shapeshifter corpse (68, 0, D) an amulet of reflection (69, 0, D) the ring "Qyzao" {rPois rN+ Will+ Dex+5 Stlth+} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (69, 36, D) a staff of conjuration (unseen) (70, 9, D) the +0 robe of Goen {rC- SInv Stlth+} rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 39, D) a +0 short sword a +0 robe a +0 buckler (70, 40, D) a +0 spear (still there?) 4 curare-tipped darts (still there?) (71, 8, D) the +3 war axe "Xaledysi" {flame, rPois Will++} rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. (71, 16, D) the +4 ring mail of the Worm {rPois Int+4 Dex-3 SInv} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (71, 19, D) a +0 spear a +0 robe (71, 26, D) a +2 shortbow of draining (unseen) (71, 36, D) the +4 battleaxe of the Six Quests {sunder, ^Fragile rElec rF++ Int+4 SInv} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (71, 40, D) a +0 quarterstaff a +0 robe (71, 42, D) a +0 dagger a +0 robe (72, 8, D) a +1 heavy battleaxe (unseen) (72, 9, D) a +2 battleaxe of electrocution (unseen) (72, 16, D) a +0 orcbow of flaming (72, 17, D) a +4 trident of protection (72, 18, D) a +0 scimitar a +0 robe (72, 19, D) a black mamba skeleton (72, 21, D) a +0 halberd a +0 robe (72, 26, D) a +4 ring of protection (72, 27, D) a staff of alchemy (72, 36, D) a +1 falchion of holy wrath (unseen) (72, 37, D) a staff of alchemy (unseen) (73, 16, D) a parchment of Yara's Violent Unravelling (73, 17, D) a +2 robe (73, 26, D) a +1 chain mail of cold resistance (unseen) (73, 27, D) a staff of air (unseen) (73, 36, D) the ring "Ziemezae" {rF+ rC+ Will+} [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (73, 37, D) a +1 devious short sword (unseen) (73, 40, D) a +0 short sword a +0 robe (75, 1, D) a +0 trident (still there?) a +1 ring mail of cold resistance (still there?)