BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +0 battleaxe of venom (unseen) (61, 11, D) a hell hound corpse (skeletalised by now) (61, 16, D) a +2 hand axe of electrocution (unseen) (61, 17, D) a +0 scimitar a +0 ring mail an elf corpse (61, 26, D) a +4 morningstar of freezing (unseen) (62, 0, D) a staff of cold (62, 1, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 4, D) a +1 heavy hand axe a +0 club a +0 hand axe (62, 8, D) a staff of alchemy (62, 9, D) a staff of necromancy (unseen) (62, 16, D) a +0 rapier a +0 leather armour a parchment of Enfeeble (62, 17, D) a +6 ring of strength (62, 26, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. (unseen) (62, 27, D) a +1 leather armour of fire resistance (unseen) (63, 0, D) a +2 vampiric falchion (unseen) (63, 8, D) a +1 dagger of freezing (unseen) (63, 15, D) a +0 rapier a +0 robe (63, 16, D) a +0 shortbow a +0 short sword a +0 ring mail a +2 robe of willpower an elf corpse (63, 17, D) a +3 ring mail of fire resistance (unseen) (63, 19, D) a +0 long sword a +0 robe an elf corpse (63, 26, D) a ring of willpower (63, 27, D) a +2 ring mail of cold resistance (unseen) (63, 30, D) a +0 trident a merfolk corpse (64, 16, D) a +5 partisan of venom (64, 18, D) a +0 long sword a +0 ring mail (64, 26, D) a staff of alchemy (unseen) (64, 27, D) a ring of positive energy (65, 26, D) a parchment of Olgreb's Toxic Radiance (65, 28, D) a +0 shortbow a centaur corpse (68, 0, D) a +6 ring of dexterity (69, 0, D) a +1 scale mail of willpower (unseen) (70, 8, D) a +0 broad axe of holy wrath (70, 9, D) the +0 battleaxe "Mawkeor" {flame, rCorr Int+3 Dex+5} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (71, 8, D) the +11 morningstar "Orb Guardian's Death" {heavy, *Rage rElec rPois Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (71, 12, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (71, 17, D) a +0 short sword of holy wrath (71, 26, D) the +8 great sword of the Foremost Yaks {drain, rC++ rCorr Stlth+} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (71, 27, D) a +6 ring of intelligence (72, 8, D) the +6 falchion of Beogh's Scorn {distort, Int+7} Int+7: It affects your intelligence (+7). It cannot be enchanted further. (unseen) (72, 17, D) a +0 giant club the +5 hand axe "Killer Klown's Peril" {elec, rF+ Str+4 Dex+2} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 19, D) 4 large rocks a +0 giant club a +0 giant club (72, 20, D) a +0 giant club a +0 giant spiked club a troll skeleton a two-headed ogre skeleton (72, 22, D) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (72, 27, D) a +3 scale mail of willpower (unseen) (73, 16, D) a staff of necromancy (73, 17, D) a +0 chain mail of cold resistance (unseen) (73, 31, D) a basilisk skeleton (75, 3, D) a ball python corpse (skeletalised by now)