BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 3, D) a river rat corpse (61, 8, D) a staff of cold (unseen) (62, 0, D) a +2 sling of flaming (62, 9, D) the alchemy staff of Heutzez {rPois Str+2 Ice Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (63, 0, D) a +0 heavy orcbow (unseen) (63, 8, D) a +6 ring of dexterity (67, 0, D) a +0 pair of gloves of dexterity (68, 0, D) a +1 mace of holy wrath (68, 4, D) a +0 rapier a +0 robe a +2 buckler a spriggan corpse (69, 0, D) a staff of fire (unseen) (69, 3, D) a wolf corpse (70, 8, D) a +2 plate armour of archery (unseen) (71, 8, D) a +3 leather armour of cold resistance (71, 16, D) the ring "Xuejeme" {rPois Dex+3 Slay+4} [ring of slaying] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (71, 17, D) a +2 vampiric short sword (unseen) (72, 8, D) the +8 quarterstaff "Qopym" {rebuke, +Blink rElec rF- Dex+2} +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (72, 9, D) a +1 robe (unseen) (72, 16, D) the ring "Mex Riat" {rF+ rC++ rN+ rCorr Stlth-} [ring of resist corrosion] rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (72, 17, D) the +0 buckler "Limyqea" {*Corrode Dex+8} *Corrode: It may corrode you when you take damage. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (unseen) (73, 16, D) the necromancy staff of Rebapt {rN++ Will- Necro Air} [staff of necromancy] rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (73, 17, D) the necromancy staff "Wuyrua" {rElec rC- rN+ rCorr Dex+8 Necro} [staff of necromancy] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). Necro: It increases the power of your Necromancy spells. (unseen) (75, 1, D) a +1 vampiric short sword (unseen)