BlastDusk Level 1 of the Dungeon (8, 13, D:1) a +0 short sword (8, 21, D:1) a +0 dagger (10, 18, D:1) a +0 dagger (22, 2, D:1) a +0 robe (23, 17, D:1) a +0 club (24, 18, D:1) a +0 short sword (24, 33, D:1) a +0 short sword (26, 21, D:1) a +0 dagger (32, 16, D:1) 5 stones (36, 16, D:1) a +0 short sword 3 stones (40, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 29, D:2) a +0 whip (7, -6, D:2) a +0 hammer (11, 45, D:2) a +0 club (19, 26, D:2) a +0 dagger (25, -5, D:2) a +0 whip (25, 0, D:2) a +0 dagger (28, -12, D:2) 3 stones a +0 club (30, -11, D:2) a +0 club a +0 club (30, -10, D:2) a +0 club (30, 35, D:2) a +0 club (34, 16, D:2) a +0 short sword 2 stones (34, 31, D:2) a +0 dagger 7 stones a +0 chain mail (36, 36, D:2) a +0 dagger Level 3 of the Dungeon (9, -9, D:3) 4 stones (13, -13, D:3) a +0 club (13, -4, D:3) a +0 short sword (13, 5, D:3) a +0 leather armour (15, -8, D:3) a +0 robe (16, 0, D:3) a +0 short sword a +0 leather armour (17, 0, D:3) a +0 dagger of venom a +0 robe a +0 morningstar a +0 leather armour (18, 2, D:3) a +0 whip a +0 leather armour (21, 16, D:3) a +0 club (22, -13, D:3) 7 stones (26, -24, D:3) a +0 dagger (28, -12, D:3) a +0 whip (28, 11, D:3) 5 stones (41, 5, D:3) a +0 robe (43, 10, D:3) 5 stones (46, -9, D:3) a +0 falchion (47, 12, D:3) a +0 club (48, -11, D:3) a +0 robe (48, 11, D:3) a +0 short sword (48, 12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the serpent talisman "Earthly Heaven" {Fly rElec MP+9 Stlth-} [serpent talisman] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. Stlth-: It makes you less stealthy. (2, -1, D:4) a +0 dagger (4, 11, D:4) a +0 rapier (25, -18, D:4) a +0 short sword (27, -2, D:4) 3 large rocks (28, -12, D:4) a +0 hand axe (32, 1, D:4) a +0 hand axe (36, -11, D:4) a +0 cloak (38, -30, D:4) a staff of death (39, -29, D:4) a +0 short sword (43, -8, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) 4 stones (3, 25, D:5) a +0 hand axe a +1 chain mail of cold resistance a +2 vampiric dagger (12, 40, D:5) a +0 chain mail (14, -9, D:5) 3 stones (21, 33, D:5) a +0 dagger (26, -9, D:5) the +0 ring mail of Movvergh {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (30, 25, D:5) a +0 giant club (33, 28, D:5) a +0 whip (41, -10, D:5) a +0 ring mail (50, 11, D:5) a +0 robe (51, 22, D:5) a +0 giant club (52, 25, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (9, -42, D:6) a potion of lignification (10, -37, D:6) 16 gold pieces (10, -35, D:6) a +0 robe (12, -11, D:6) the +0 ring mail of the Ward {Harm Rampage *Corrode Dex+4} Dex+4: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. a +0 hand axe a +0 robe (17, -34, D:6) a potion of curing (17, -10, D:6) a +0 scale mail (23, -44, D:6) a +2 antimagic scythe a +0 scale mail a +0 leather armour (23, -43, D:6) a +0 giant club (23, -37, D:6) 5 javelins (24, -34, D:6) a scroll of poison (25, -9, D:6) a +0 flail (30, -43, D:6) 3 gold pieces (30, -27, D:6) a scroll of identify (30, -24, D:6) a +0 ring mail (35, 0, D:6) a +0 leather armour (39, -7, D:6) a +0 hand axe a +0 leather armour a +0 whip a +0 ring mail a +0 trident (41, -10, D:6) a +0 robe a +0 dagger (41, -9, D:6) a +0 ring mail a +0 hand axe (44, -9, D:6) a +0 robe (45, -16, D:6) a +0 robe a +0 dagger (55, -1, D:6) 5 stones Level 7 of the Dungeon (0, 0, D:7) 5 stones (4, 6, D:7) 15 gold pieces (4, 8, D:7) a poisoned dart (6, 6, D:7) a poisoned dart