Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 14663645389878181038 123 BlastDusk the Ducker (level 5, 0/38 HPs) Began as a Merfolk Gladiator on Aug 24, 2024. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:02:59 (2431 turns). BlastDusk the Ducker (Merfolk Gladiator) Turns: 2431, Time: 00:02:59 Health: 0/38 AC: 5 Str: 16 XL: 5 Next: 7% Magic: 5/5 EV: 15 Int: 7 God: Gold: 192 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . m - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -13) A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) l - a +1 quarterstaff of draining Missiles d - 3 throwing nets (quivered) e - a javelin p - 2 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) m - a +0 cloak (worn) Talismans g - a maw talisman Scrolls j - a scroll of noise {unknown} k - 4 scrolls of identify {unknown} o - 5 scrolls of teleportation {unknown} r - a scroll of torment {unknown} Potions f - a potion of degeneration {unknown} h - a potion of curing {unknown} n - a potion of heal wounds {unknown} q - a potion of invisibility {unknown} Skills: - Level 2.1 Fighting - Level 4.0 Polearms - Level 2.0 Throwing + Level 7.4 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 65% 2 Fugue of the Fallen Necr 0% N/A 86% 3 Anguish Hex/Necr 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You barely miss the scorpion. The scorpion is lightly wounded. The scorpion barely misses you. The sleepcap misses you. The scorpion barely misses you. You closely miss the scorpion. The scorpion is lightly wounded. The scorpion stings you. The sleepcap releases spores at you but does no damage. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion stings you. The sleepcap barely misses you. You barely miss the scorpion. The scorpion is lightly wounded. The scorpion completely misses you. The sleepcap closely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! You hit the scorpion. The scorpion is moderately wounded. You feel very sick. The sleepcap barely misses you. The scorpion misses you. You barely miss the scorpion. The scorpion is moderately wounded. You feel sick. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The scorpion stings you!! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. As you read the scroll labelled GUAMEYPH WAGU, it crumbles to dust. Wisps of shadow whirl around you... It was a scroll of summoning. You die... +.......... +......... ............ .........?.. ...... ######............ ...... ..............:.@##...... ..........####.fs#....... .............#..@#....... .............#J.S#....... ..............g..#......# ....#...................# ....#...................# ........................# ................#.......# ................#.......# .............#.##.......# You could see Edmund, a sleepcap (ally target), a scorpion (ally target), a friendly endoplasm (summoned), a friendly goblin (summoned) and a friendly ball python (summoned). Vanquished Creatures 6 adders 4 dart slugs An orc (D:3) 10 ball pythons 7 bats 3 endoplasms 5 giant cockroaches 7 hobgoblins 2 kobolds 4 quokkas 2 frilled lizards 6 goblins 4 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BlastDusk the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 141 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 383 | D:1 | Reached skill level 5 in Dodging 828 | D:2 | Reached XP level 3. HP: 23/27 MP: 3/3 1213 | D:2 | Reached skill level 6 in Dodging 1346 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1859 | D:3 | Reached skill level 7 in Dodging 2089 | D:3 | Reached XP level 5. HP: 33/38 MP: 5/5 2422 | D:4 | Noticed Edmund 2431 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, dreamdust_princess_bridge, nicolae_the_louvre D:2: layout_loops_corners D:3: layout_basic, chequers_serial_rivers_large_b D:4: layout_basic, dreamdust_princess_corridor, dreamdust_mushroom_princess, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 5 6 7 | 7.4 Fighting | | 2.1 Polearms | | 4.0 Throwing | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 101 | 132 || 233 Use: Scroll | | 1 || 1 Stab: Sleeping | 5 | 3 || 8 Armour: Leather armour | 30 | 54 || 84 Dodge: Dodged | 56 | 111 || 167