Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-21-g137ed264d3 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 7698990364144691070, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Blitz4 -rc /dgldir/rcfiles/crawl-0.34/Blitz4.rc -macro /dgldir/rcfiles/crawl-0.34/Blitz4.macro -morgue /dgldir/morgue/Blitz4/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Blitz4:2026-02-21.17:02:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x648295577b1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x648295585d7a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x648295577ffa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7193a0842910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x7193a089999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7193a0842866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x7193a08268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x7193a0827750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x7193a08a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c5c) [0x7193a08a5c5c]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x7193a08a87f3]: /usr/games/crawl-0.34(+0xcea911) [0x648295d6d911]: /usr/games/crawl-0.34(+0xcdbf19) [0x648295d5ef19]: /usr/games/crawl-0.34(+0xce138d) [0x648295d6438d]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x64829555ec4e]: CLua::close() /usr/games/crawl-0.34(+0x2f50ac) [0x6482953780ac]: /usr/games/crawl-0.34(+0x2f8075) [0x64829537b075]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7193a08280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7193a0828189]: /usr/games/crawl-0.34(_start+0x25) [0x6482954aa015]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007193a090fbf7 in __GI___wait4 (pid=2147222, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007193a090fbf7 in __GI___wait4 (pid=2147222, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006482955781cc in call_gdb (file=0x7193a09ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2146322\000\000\000\000\000" #2 0x0000648295585d98 in do_crash_dump () at dbg-asrt.cc:673 t = 1771695157 dir = "/dgldir/morgue/Blitz4/" name = "/dgldir/morgue/Blitz4/crash-Blitz4-20260221-173237.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7193a09ff6c0 <_IO_2_1_stderr_> #3 0x0000648295577ffa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {110512046354376}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007193a0842866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007193a08268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {0, 110512046354472, 110512046354376, 124878878420992, 110512022335284, 0, 0, 16, 0, 0, 110512022330771, 110512046354376, 562954248454143, 110512022341616, 0, 140724285082560}}, sa_flags = 16, sa_restorer = 0x26552835bcae3be} #10 0x00007193a0827750 in __libc_message (fmt=fmt@entry=0x7193a09c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffced056490, reg_save_area = 0x7ffced056420}} fd = 2 list = nlist = cp = #11 0x00007193a08a3c67 in malloc_printerr (str=str@entry=0x7193a09c6a40 "double free or corruption (!prev)") at ./malloc/malloc.c:5765 No locals. #12 0x00007193a08a5c5c in _int_free_merge_chunk (av=0x7193a09feca0 , p=0x64829785a7d0, size=5216) at ./malloc/malloc.c:4672 nextchunk = 0x64829785bc30 nextsize = #13 0x00007193a08a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x0000648295d6d911 in l_alloc () No symbol table info available. #15 0x0000648295d5ef19 in luaM_free_ () No symbol table info available. #16 0x0000648295d6438d in close_state () No symbol table info available. #17 0x000064829555ec4e in CLua::close (this=0x64829642ec60 ) at clua.cc:84 slisteners = #18 0x00006482953780ac in _reset_game () at main.cc:355 No locals. #19 0x000064829537b075 in _launch_game_loop () at main.cc:403 ge = @0x648297b3ad50: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7ffced061868) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2146322) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Unknown command. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. b - a +0 pair of boots Okay, then. Okay, then. There are no items here. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. You start removing your armour. You continue removing your +0 pair of boots. x5 You finish removing your +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Okay, then. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled GYZONO YKU Okay, then. As you read the scroll labelled GYZONO YKU, it dissolves into smoke. It was a scroll of fog. Press: ? - help, v - describe, . - travel The floor. There is a cloud of black smoke here. You open the door. Found a scroll labelled YHAPRUE ZIHI. There is an open door here. You encounter a goblin. Unknown command. Unknown command. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. You see here a scroll labelled YHAPRUE ZIHI. Okay, then. c - a scroll labelled YHAPRUE ZIHI Unknown command. There are no items here. Unknown command. Unknown command. There are no items here. Unknown command. The goblin shouts! The goblin hits you but does no damage. You hit the goblin. You kill the goblin! As you read the scroll labelled YHAPRUE ZIHI, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. You see here a goblin corpse. As you open the door, it creaks loudly! Found a glowing flail. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +0 flail of venom. c - a +0 flail of venom Your +0 flail of venom begins to drip with poison! c - a +0 flail of venom (weapon) To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. The rat squeaks loudly. The jackal barks! x2; You hear a bark! You hear a shout! You hear a bark! You encounter a jackal. The jackal leaves your sight. You barely miss the rat. The rat bites you. You encounter a hobgoblin. You closely miss the rat. The rat barely misses you. The rat closely misses you. You sock the rat! You kill the rat! The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You encounter a rat. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal closely misses you. Press: ? - help, v - describe, . - travel Here: a jackal The floor. There are monsters nearby! Press: ? - help, v - describe, . - travel Here: a jackal The floor. You closely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal closely misses you. The jackal misses you. You hit the jackal. The jackal is poisoned. The jackal is almost dead. You kill the jackal! The jackal bites you. Your Maces & Flails skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You closely miss the jackal. The jackal bites you but does no damage. You miss the jackal. The jackal barely misses you. x2 You hit the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal bites you. The jackal bites you but does no damage. You kill the jackal! You encounter a jackal. The jackal barks! You see here a jackal corpse. The rat squeaks loudly. You thump the jackal! You kill the jackal! You have reached level 2! You sock the rat! You kill the rat! You see here a rat corpse. You see here a jackal corpse. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. There is an open door here. You see here a rat corpse. Press: ? - help, v - describe, . - travel Here: a hobgoblin (wandering, hasn't noticed you) The floor. A hobgoblin is nearby! Press: ? - help, v - describe, . - travel The floor. There is an open door here. You see here a rat corpse. The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin is poisoned. The hobgoblin barely misses you. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. Okay, then. There's a creature in the doorway! You see here a jackal corpse. You see here a rat corpse. You kill the hobgoblin! You see here a rat corpse. You see here a jackal corpse. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. There is an open door here. You see here a rat corpse. You start waiting. Done waiting. Found two stone staircases leading down. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. Unknown command. Press: ? - help, v - describe, . - travel A pressure plate. Unknown command. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a golden potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a golden potion It was a potion of curing. You feel better. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin throws a stone. The stone closely misses you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin barely misses you. You completely miss the goblin. The goblin closely misses you. You hit the goblin. You kill the goblin! Items here: ( )) †. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. d - a +0 dagger; e - a +0 sling; f - 30 stones You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. g - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} Okay, then. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) There are no items here. Okay, then. As you open the door, it creaks loudly! You hear a shout! You encounter a gnoll. It is wielding a +0 spear. Press: ? - help, . - travel You can't see that place. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (72% to hit) The puff of flame hits the gnoll. The gnoll is moderately wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 72% to hit) The puff of flame hits the gnoll. The gnoll is severely wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 72% to hit) The puff of flame misses the gnoll. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 72% to hit) The puff of flame hits the gnoll! You kill the gnoll! Your Maces & Flails skill increases to level 2! There is an open door here. Things that are here: a +0 spear; a gnoll corpse h - a +0 spear A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) There are no items here. Press: ? - help, v - describe, . - travel A metal wall. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Okay, then. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found a dented fluorescent amulet. Aiming: Dig Press: ? - help, Shift-Dir - straight line Digging in that direction won't affect any walls. A stone wall. Okay, then. Jewellery is put on with [e]. i - an amulet of faith There are no items here. Unknown command. Unknown command. Unknown command. You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. i - an amulet of faith (worn) Okay, then. Okay, then. You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Okay, then. You start removing your amulet. You continue removing your amulet of faith. x5 You finish removing your amulet of faith. Okay, then. There is a stone staircase leading down here. Autopickup disabled for amulets of faith. You drop an amulet of faith. Okay, then. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Asoig's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Asoig's General Store here. Annotate which branch? (. - D:3, ? - help, ! - show branch list) Okay, then. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 260 gold pieces (gained 220). You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Asoig's General Store here. i - a ring of flight Thank you for shopping at Asoig's General Store! Okay, then. Okay, then. You fly up into the air. i - a ring of flight (worn) Flight will allow you to cross deep water or lava. Items that allow you to fly will activate automatically when worn. Remember, you can explore the level automatically with [o]. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Enter note: There's nothing to open nearby. Unknown command. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You reach down and open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! The ufetubus shouts! The gnoll shouts! x2 The gnoll misses you. Found two exits from the tutorial. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 leather armour (72% to hit) The puff of flame hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. Unknown command. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail and wearing a +0 leather armour (60% to hit) Your weapon can't reach that far! Okay, then. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 battleaxe and wearing a +0 ring mail (72% to hit) The puff of flame misses the ufetubus. The puff of flame hits the orc! You kill the orc! The ufetubus is engulfed in a cloud of scalding steam. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. The gnoll hits you from afar with a +0 spear. The gnoll splashes around in the water. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (48% to hit) The puff of flame hits the ufetubus! The ufetubus is burned terribly! The ufetubus is severely wounded. The ufetubus is engulfed in a cloud of scalding steam. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 leather armour (lightly wounded, 72% to hit) The puff of flame misses the gnoll. The gnoll is engulfed in a cloud of scalding steam. Aiming: Throw Flame Pr>>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-21-g137ed264d3) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Blitz4] Species: Human Job: Fighter HP: 35/35; mods: 0/0 MP: 6/6; mod: 2 Stats: 18 8 13 Position: (26, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 301 | 1/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 100 | 3 | 373 | 73/200 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 301 | 1/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 5 | 5/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 156 | 6/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 15 | 15/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 27 Attributes: #12: 260 #13: 245 #22: 1 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #8: ring of flight eq slot #6, inv slot #1: +0 pair of boots eq slot #1, inv slot #2: +0 flail of venom eq slot #8, inv slot #6: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #3, inv slot #11: +0 chain mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.@...>.# #.......# #.......# #.......# #.......# ####'#### ♣.♣ ♣.♣♣ ♣♣.♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (26, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.