Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 15029975118964848234 19 Blizzrd the Conjurer (level 2, -2/22 HPs) Began as a Draconian Conjurer on Dec 9, 2025. Slain by Terence ... wielding a +0 short sword (3 damage) ... on level 2 of the Dungeon. The game lasted 00:08:32 (1497 turns). Blizzrd the Conjurer (Draconian Conjurer) Turns: 1497, Time: 00:08:32 Health: -2/22 AC: 4 Str: 9 XL: 2 Next: 55% Magic: 1/5 EV: 11 Int: 18 God: Gold: 107 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . c - +0 falchion rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons c - a +0 falchion (weapon) g - a +0 mace Potions b - a potion of ambrosia {unknown} d - a potion of mutation {unknown} e - a potion of heal wounds {unknown} f - 4 potions of curing {unknown} h - a potion of brilliance {unknown} Skills: * Level 0.7 Fighting + Level 0.2 Maces & Flails - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.2 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 10% 3d6 22% 3 Summon Ice Beast Ice/Summ 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence misses you. The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. Terence completely misses you. Terence attacks as he pursues you! Terence hits you but does no damage. Terence hits you but does no damage. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 short sword. Terence attacks as he pursues you! Terence hits you with a +0 short sword. Terence attacks as he pursues you! Terence misses you. Terence is nearby! Magic courses through your body. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. You die... Terence says, "And stay out!" #######+### ..........# ..........# .<........# ..........###############.# ........)$#.............#.# ..........#.............#.# #+#####+#......@@.......#.# #.................#####...# #.....................)...## ...........#####+#.#..P.P..#### ..#######..#####.#...PP.PP....# ..'..................P......### ..#######..#........P..ß.P..# ..# #..#.###.........PP.# ..# ......# #.....PPP.P..# You could see Terence. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:2) 3 quokkas (D:2) A ball python (D:1) 2 bats 2 frilled lizards 2 goblins (D:2) 4 kobolds 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Blizzrd the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 613 | D:1 | You fall into a shaft and drop 1 floor! 671 | D:2 | Reached XP level 2. HP: 20/22 MP: 5/5 1169 | D:1 | Learned a level 2 spell: Searing Ray 1469 | D:2 | Noticed Terence 1496 | D:2 | HP: 1/22 [Terence/+0 short sword (5)] 1497 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic D:2: layout_basic, chequers_ecumenical_altar_island, dreamdust_mushroom_princess, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 18 Mace || 36 Tailslap || 5 Falchion || 15 Cast: Magic Dart || 20 Searing Ray || 2 Use: Scroll || 1 Potion || 1 Armour: Skin || 113 Dodge: Dodged || 84