Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 13968014884275289376 35 Blosdack the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on June 5, 2025. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (945 turns). Blosdack the Conjurer (Deep Elf Conjurer) Turns: 945, Time: 00:01:17 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 4/10 EV: 12 Int: 24 God: Gold: 40 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying h - a +6 ring of dexterity Scrolls e - a scroll of teleportation {unknown} f - a scroll of blinking {unknown} i - a scroll of identify {unknown} Potions b - 2 potions of magic d - a potion of attraction {unknown} g - a potion of heal wounds {unknown} Skills: + Level 3.1 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 60% 1d6 3% 1 Mercury Arrow Conj/Alch 30% 2d7 6% 2 Poisonous Vapours Alch/Air 16% 1d1 11% 1 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Airstrike Air 2% 2d(1-17) 71% 4 Olgreb's Toxic Radiance Alch 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( D:2 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder completely misses you. An adder is nearby! The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund is nearby! The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund is nearby! The magic dart hits Sigmund. Sigmund is heavily wounded. Sigmund is nearby! The magic dart hits Sigmund! Sigmund is almost dead. Sigmund says, "Don't worry, I'll kill you fast." Sigmund hits you with a +0 scythe! Ouch! That really hurt! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund gestures at you while chanting. The puff of flame misses you. Unknown command. The searing ray hits Sigmund but does no damage. Sigmund is almost dead. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ####### ##?....## ## #.# ####.#@⌠.#.##... ... ......#@#....... ##.### ###.⌠.#.⌠.# .#.#.. ....#.#.#.#..... .#.#.# ## #.#.∩.#.# #.. ...#.#### ##.#.#.## .#<#....#####..###.# ....##.............# .†..##.........†#### †...##..........# You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:2) A giant cockroach (D:1) 2 hobgoblins 3 jackals A quokka (D:1) A ball python (D:1) 3 bats 3 endoplasms (D:1) 2 frilled lizards 2 goblins (D:1) 5 kobolds 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Blosdack the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 372 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 474 | D:1 | Learned a level 2 spell: Searing Ray 503 | D:1 | Found Imoidatz's Antique Weapon Emporium. 902 | D:2 | Found Edadwas's Antique Weapon Shoppe. 928 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 938 | D:2 | Noticed Sigmund 945 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, serial_shops, nicolae_shop_real_fake_doors D:2: layout_basic, serial_shops, nicolae_shop_swords_in_saltire, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 58 Searing Ray || 1 Armour: Robe || 16 Dodge: Dodged || 16