Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14922406143649410049 67 Blosdack the Magician (level 4, -7/31 HPs) Began as a Djinni Conjurer on June 18, 2025. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:27 (2400 turns). Blosdack the Magician (Djinni Conjurer) Turns: 2400, Time: 00:01:27 Health: -7/31 AC: 2 Str: 6 XL: 4 Next: 40% Gold: 72 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . g - +2 short sword (drain) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons g - a +2 short sword of draining (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of ice i - a +4 ring of slaying Scrolls c - a scroll of torment {unknown} d - a scroll of teleportation {unknown} e - a scroll of brand weapon {unknown} f - a scroll of identify {unknown} Potions b - a potion of invisibility {unknown} j - a potion of brilliance {unknown} k - a potion of might {unknown} l - a potion of ambrosia {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Forgecraft + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Apportation Tloc 46% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The kobold shouts! Terence hits you with a +0 flail! Unknown command. The searing ray hits Terence. Terence is lightly wounded. Terence completely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence screams, "I hate trespassers!" Terence barely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray misses Terence. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) Terence hits you with a +0 flail. Unknown command. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * Terence misses you. The searing ray hits Terence! Terence is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ### ######### # ##.## #.......# .##. ##...###.#####.# ..... #.....##.# #.# ......#####(..###.####### .....†).@@............## ......######.####.#....# #.... #.# #.#....##♣ ###. ##'## #......... # ##...#####..†.... ##.....## #....... ##.......######.... #.........####..##♣ +.........'.....# You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs 2 ribbon worms (D:2) 4 endoplasms 3 giant cockroaches (D:1) 3 hobgoblins 4 jackals (D:1) 3 quokkas (D:2) 6 ball pythons 3 bats 4 frilled lizards 7 goblins 5 kobolds 7 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Blosdack the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Blosdack set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 545 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 545 | D:1 | Learned a level 1 spell: Apportation 661 | D:1 | Found a faded altar of an unknown god. 1511 | D:2 | Found a shimmering altar of Xom. 1560 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1656 | D:2 | HP: 1/31 [hobgoblin/+0 rapier (7)] 2344 | D:2 | Noticed Crazy Yiuf 2387 | D:2 | Noticed Terence 2400 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_corners, chequers_ecumenical_altar_simple D:2: layout_loops_corners, basic_altar, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_clump_curved, infiniplex_forest_lined_3_way, infiniplex_forest_lined_3_way, infiniplex_forest_end_2, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 2 | 1 || 3 Cast: Magic Dart | 80 | 29 || 109 Searing Ray | | 3 || 3 Use: Potion | | 1 || 1 Armour: Robe | 8 | 11 || 19 Skin | | 1 || 1 Dodge: Dodged | 10 | 7 || 17