Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 855103429725188091 49 Boa the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Nov 28, 2024. Killed from afar by an orc wizard (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:06:02 (1623 turns). Boa the Conjurer (Draconian Conjurer) Turns: 1623, Time: 00:06:02 Health: 0/26 AC: 6 Str: 9 XL: 3 Next: 51% Magic: 1/7 EV: 11 Int: 20 God: Gold: 70 SH: 0 Dex: 9 Spells: 3/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour c - a +0 pair of gloves (worn) Talismans d - a beast talisman Potions a - a potion of magic b - a potion of degeneration {unknown} e - a potion of attraction {unknown} Skills: - Level 1.8 Dodging - Level 1.8 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Tukima's Dance Hex 2% N/A 41% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dimensional Bullseye Hex/Tloc 1% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The orc resists with significant effort. The orc hits you with a +0 mace. Casting: Tukima's Dance (extremely dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc attacks as it pursues you! The orc hits you but does no damage. Casting: Tukima's Dance (extremely dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc attacks as it pursues you! The orc hits you with a +0 mace. An endoplasm comes into view. The orc attacks as it pursues you! The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Tukima's Dance (extremely dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc attacks as it pursues you! The orc closely misses you. A ball python comes into view. The ball python hisses angrily. The orc attacks as it pursues you! The orc barely misses you. Casting: Tukima's Dance (extremely dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (extremely dangerous; 41% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (chance to affect: 52%) The +0 mace dances into the air! The orc barely misses you. You swap places. Your +0 mace hits the orc. The orc hits your +0 mace. Your +0 mace hits the orc. The orc dies! Your +0 mace hits the ball python. The ball python dies! Something hits you but does no damage. You closely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #...o............. #. #.#.#####.###..### #..#. #.#.# #.# #..# .....##.#J# #......# #...#.# #####..# #.#)#.. ...# #o#†### ##... #.#{# #### #.##.#@# #......# ........### #.####### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) An orc (D:2) 2 bats 4 endoplasms A giant cockroach (D:2) A goblin (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 7 kobolds (D:1) 2 ball pythons (D:1) 4 frilled lizards (D:1) 5 rats (D:1) 35 creatures vanquished. Vanquished Creatures (collateral kills) 2 orcs (D:2) An endoplasm (D:2) A ball python (D:2) 4 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Boa the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 220 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 766 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/7 1357 | D:1 | Learned a level 3 spell: Tukima's Dance 1623 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic, minmay_pentomino_o4 D:2: layout_loops_ring, chequers_serial_rivers_micro_b, columned_hall_lemuel, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Unarmed || 62 Tailslap || 10 Punch || 1 Cast: Magic Dart || 59 Tukima's Dance || 3 Stab: Sleeping || 1 Armour: Skin || 64 Dodge: Dodged || 61 Form: || 1 Beast || 1