Bob0923 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 22, D:1) a +0 dagger a kobold corpse (skeletalised by now) (9, -9, D:1) a rat corpse (skeletalised by now) (9, 18, D:1) a +1 dagger of draining (9, 21, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, 22, D:1) a staff of conjuration (11, 8, D:1) a rat corpse (skeletalised by now) (13, 32, D:1) a rat skeleton (21, 32, D:1) a rat skeleton (22, 4, D:1) a +2 helmet (23, 38, D:1) a +0 scale mail (33, 49, D:1) a ball python corpse (skeletalised by now) (36, 32, D:1) a hobgoblin skeleton (37, 33, D:1) a hobgoblin skeleton (55, 47, D:1) 6 poisoned darts (56, 32, D:1) a ball python skeleton Level 2 of the Dungeon (5, -1, D:2) a +0 sling (9, 5, D:2) a +0 dagger (9, 33, D:2) a +0 mace (13, 10, D:2) a rat corpse (skeletalised by now) (13, 23, D:2) a +0 short sword a stone (17, 5, D:2) a +0 short sword 3 stones a kobold skeleton (18, -2, D:2) a bat skeleton (19, 7, D:2) 6 poisoned darts (22, 31, D:2) a +0 dagger a +0 sling (24, 19, D:2) a +0 club a goblin corpse (skeletalised by now) (25, 19, D:2) a frilled lizard corpse (skeletalised by now) (37, 11, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (4, 24, D:3) a bat corpse (skeletalised by now) (7, 41, D:3) the +2 leather armour of Qoext {Harm rN++} Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (8, 44, D:3) a ball python corpse (skeletalised by now) (18, 10, D:3) a +0 club a +0 sling (28, -3, D:3) a +0 dagger (29, 46, D:3) a +0 sling (31, 5, D:3) a +1 short sword of draining a +0 ring mail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 sling of Ypeap {heavy, rElec Int+3} (4800 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the alchemy staff "Earthworm" {rPois Int+2 Earth Alch} (4180 gold) [staff of alchemy] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the wellspring talisman of the Tired Tales {rPois rC- Int+2} (2690 gold) [wellspring talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). the +0 leather armour of Time Moved Backwards {Rampage ^Drain rCorr Dex+4} (1740 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the amulet of Kuvoz {Acrobat Slay+3} (4960 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of the Shimmering Gods {*Slow +Blink rElec rF+ rN+++} (6140 gold) [ring of protection from fire] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. the +2 robe of the Komodo Dragon {rElec Regen+ Str-4} (1650 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). It cannot be enchanted further. the ring of Dusk {rPois rC+ Dex+2} (4040 gold) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). the hive talisman of Distant Worlds {Dex+3} (8700 gold) [hive talisman] Dex+3: It affects your dexterity (+3). the ring "Fiantiv" {^Drain Str+2 Int+6 Slay+3} (5420 gold) [ring of intelligence] ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +3 leather armour of the Quinotaur {Int+2} (2820 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +9 hand axe of Attainder {pain, rElec} (6650 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +0 sling "Ogrebane" {elec, Fly} (1280 gold) Fly: It grants you flight. It cannot be enchanted further. the ring of Ascent {Fly rF++} (4200 gold) [ring of flight] Fly: It grants you flight. rF++: It greatly protects you from fire. the +6 hand axe of Beogh's Esteem {drain, ^Fragile rElec rN++ Int-5} (4380 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the alchemy staff of the Brewing Hero {rPois Dex+6 Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). Alch: It increases the power of your Alchemy spells. the cold staff of Ojacaodgh {rC+ Will+ Str+2 Ice} (4180 gold) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. the amulet "Waqocid" {Wildshape ^Drain rN+ Will+} (4120 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. the +3 hand axe of the Scorching Gods {drain, rPois rCorr Str+4 Int-2} (4140 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the ring of Jisel {Int+5 Dex+6} (5350 gold) [ring of dexterity] Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). [Shop] Uphihadu's General Store a potion of haste (unknown) (130 gold) a box of beasts (520 gold) a parchment of Vampiric Draining (114 gold) a scroll of noise (13 gold) a scroll of silence (123 gold) a parchment of Ozocubu's Armour (114 gold) a +0 robe (11 gold) a +0 dagger (26 gold) [Shop] Qionalife's Book Emporium a parchment of Freeze (56 gold) a parchment of Ozocubu's Armour (123 gold) a manual of Shields (1120 gold) a parchment of Spellspark Servitor (459 gold) a parchment of Magic Dart (56 gold) a parchment of Eringya's Surprising Crocodile (182 gold) a parchment of Fortress Blast (350 gold) a parchment of Fulminant Prism (182 gold) a parchment of Passage of Golubria (182 gold) a parchment of Death Channel (350 gold) a parchment of Anguish (182 gold) a parchment of Momentum Strike (81 gold) a parchment of Iskenderun's Mystic Blast (182 gold) [Shop] Sathiq's Weapon Boutique a +2 rapier of venom (241 gold) 5 silver javelins (585 gold) 5 datura-tipped darts (58 gold) a +0 trident (45 gold) a +0 quarterstaff (65 gold) a +0 morningstar (78 gold) a +0 spear (39 gold) a +1 battleaxe of flaming (325 gold) the +3 flail of Tiecw {heavy, Int+3} (449 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, D:4) an orb of glass (3, 12, D:4) 5 poisoned darts (5, -14, D:4) a +0 short sword a +0 leather armour (6, 16, D:4) a +0 falchion a +0 leather armour a +0 club a +0 dagger a +0 robe (12, 2, D:4) a +0 dagger 5 stones (15, 10, D:4) a +0 chain mail (15, 14, D:4) a +0 ring mail (17, -22, D:4) a staff of earth (22, -8, D:4) a +0 partisan (23, -7, D:4) a +0 dagger (31, -3, D:4) a scarf of invisibility (37, 21, D:4) a +0 club (41, 14, D:4) a +0 dagger (43, -14, D:4) a +0 broad axe (44, -16, D:4) a +0 short sword a +0 leather armour (46, -14, D:4) a +0 dagger of venom a +0 robe Level 5 of the Dungeon (1, 0, D:5) a scroll of vulnerability (2, 16, D:5) a +0 scimitar (19, 25, D:5) a +0 morningstar (27, 28, D:5) a +0 club (27, 29, D:5) a +0 flail a +0 scale mail (28, 28, D:5) a +0 dagger a +0 leather armour (28, 29, D:5) a +0 whip a +0 chain mail a +0 trident a +0 leather armour (29, 8, D:5) a +0 short sword a +0 club (30, 8, D:5) a +0 falchion (31, 8, D:5) a +0 trident (39, 12, D:5) a +0 rapier Level 6 of the Dungeon (3, 10, D:6) a +0 leather armour (4, 0, D:6) a +0 great sword a +0 robe (5, -6, D:6) a +0 falchion of holy wrath a +0 club (5, -5, D:6) a +0 dagger (6, -6, D:6) a +0 short sword (6, -1, D:6) a +2 hand axe a +0 robe (6, 1, D:6) a +0 war axe a +0 chain mail (7, -5, D:6) a +0 dagger (15, 19, D:6) a +0 leather armour a +0 mace (16, 20, D:6) a +0 robe a +1 dagger of draining (27, 23, D:6) a +4 morningstar a +0 robe (27, 24, D:6) a +0 dagger a +0 robe (28, 25, D:6) a +0 falchion a +0 robe (30, -6, D:6) 6 poisoned darts (34, -11, D:6) a +0 club (39, 23, D:6) a +0 club (49, -3, D:6) a parchment of Sublimation of Blood Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (6, 5, D:7) a +0 short sword a +0 scale mail (6, 6, D:7) a +0 dagger 3 boomerangs a +0 scale mail (7, 5, D:7) a +0 dagger (7, 6, D:7) a +0 club (7, 7, D:7) a +3 dagger a +0 robe (16, 4, D:7) a +0 whip a +0 dagger a +0 robe (17, 4, D:7) a +0 short sword (17, 17, D:7) a +0 shortbow (18, 5, D:7) a +0 dagger a +0 robe (19, 18, D:7) a +0 short sword a +0 leather armour (23, 16, D:7) a +0 dagger (25, -6, D:7) a +0 dagger a +0 robe (27, -6, D:7) a +0 mace a +0 ring mail (29, -6, D:7) a +0 club a +0 leather armour (29, 14, D:7) a +0 ring mail (30, -6, D:7) a +0 dagger (31, 3, D:7) a +0 scale mail (35, 19, D:7) a +0 dagger (36, 20, D:7) a +0 flail (37, 19, D:7) a +0 leather armour a +0 club a +0 robe a +0 dagger (37, 20, D:7) a +0 chain mail a +0 flail (38, -13, D:7) a +0 dagger (38, 19, D:7) a +0 club (45, 24, D:7) a +0 morningstar of flaming +0 swamp dragon scales (53, 18, D:7) a +0 spear (54, -16, D:7) a +0 club a +0 sling (54, 17, D:7) a +0 spear (54, 19, D:7) a +0 spear (55, 18, D:7) a +0 spear Level 8 of the Dungeon (2, -1, D:8) the +4 flail "Jeyrch" {venom, ^Drain Int+4 SInv} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (8, 4, D:8) a +0 chain mail (8, 29, D:8) a +1 heavy flail (16, -6, D:8) a +0 trident a +0 chain mail (16, -5, D:8) a +0 club a +0 leather armour (16, 14, D:8) a +0 leather armour (17, -6, D:8) a +0 short sword (17, -5, D:8) a +0 trident (24, 5, D:8) a +0 leather armour (31, 16, D:8) a +0 dagger a +0 robe (32, 10, D:8) a +0 leather armour (33, 15, D:8) a +0 flail a +0 plate armour a +0 dagger a +0 robe (40, 11, D:8) a +0 trident (46, 19, D:8) a +0 cloak (50, 7, D:8) a +0 dagger (50, 8, D:8) a +0 short sword a +0 club a curare-tipped dart (51, 7, D:8) a +0 whip a +0 dagger (53, 27, D:8) a +0 robe (56, 31, D:8) 6 poisoned darts Level 9 of the Dungeon (0, 0, D:9) a +0 dire flail a +0 chain mail (4, -1, D:9) a +0 club (5, -4, D:9) a +0 plate armour a +0 trident (5, -3, D:9) a +0 shortbow a +0 club a +1 hand axe of flaming (5, -2, D:9) a +0 dagger (5, -1, D:9) a +0 dire flail (20, -29, D:9) a +0 demon whip (21, -8, D:9) an eel talisman (21, 29, D:9) a +0 leather armour (22, -12, D:9) a +0 long sword (22, 2, D:9) 2 curare-tipped darts (36, -8, D:9) a potion of heal wounds (36, -7, D:9) a +0 chain mail (36, -6, D:9) a +0 falchion (37, -8, D:9) a +0 ring mail (37, -7, D:9) 11 gold pieces (37, -6, D:9) 20 gold pieces (38, -8, D:9) 12 gold pieces (38, -7, D:9) a +0 hand axe (38, -6, D:9) 14 gold pieces (49, 10, D:9) a +0 quick blade Level 10 of the Dungeon (12, -9, D:10) 4 javelins (14, 19, D:10) 8 poisoned darts a +0 whip (14, 20, D:10) a +0 dagger a +0 robe (14, 21, D:10) a +2 heavy spear a +0 scale mail (22, -10, D:10) a +0 short sword (22, 4, D:10) a +0 spear (25, 6, D:10) a +0 dagger a +0 club 8 poisoned darts a +0 short sword a +0 short sword of draining 4 stones (26, 3, D:10) a +0 flail (26, 6, D:10) a +0 short sword 3 poisoned darts (27, 6, D:10) a +0 short sword a +0 short sword a +0 robe (29, -12, D:10) 4 boomerangs (31, 10, D:10) a +0 flail (39, 7, D:10) a +0 hand axe (40, 1, D:10) a +0 orcbow (42, 1, D:10) a +0 scale mail Level 11 of the Dungeon (11, -9, D:11) the spore talisman of the Minstrel {+Blink Will+} [spore talisman] +Blink: It lets you blink. Will+: It increases your willpower. (13, -12, D:11) a +0 scale mail (13, -11, D:11) a +0 giant club a +0 giant spiked club (18, -8, D:11) 90 gold pieces (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +2 trident of freezing (still there?) a +0 scale mail (still there?) a +0 dagger (still there?) a +0 chain mail (still there?) a +0 club (still there?) a +0 spear (still there?) a +0 spear (still there?) a +0 ring mail (still there?) a +0 spear (still there?) a +0 club (still there?) a +0 whip (still there?) (22, -9, D:11) 18 gold pieces (22, -7, D:11) 22 gold pieces (28, -30, D:11) 5 large rocks (28, 1, D:11) a parchment of Shock (32, -14, D:11) a parchment of Grave Claw (34, -19, D:11) a +0 flail (35, -18, D:11) a +0 short sword 3 stones (35, -17, D:11) a +0 dagger (37, -16, D:11) a +0 club 8 poisoned darts (39, -15, D:11) a +0 short sword a +0 dagger 7 stones a +0 dagger a +0 robe