Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 4230844616480243487 369940 Bob2 the Eclecticist (level 22, -9/144 HPs) Began as a Poltergeist Alchemist on Feb 23, 2026. Was the Champion of Yredelemnul. Killed from afar by an ancient lich (65 damage) ... with a bolt of acid ... on level 5 of the Vaults on Feb 27, 2026. The game lasted 06:33:56 (40390 turns). Bob2 the Eclecticist (Poltergeist Alchemist) Turns: 40390, Time: 06:33:57 Health: -9/144 AC: 31 Str: 10 XL: 22 Next: 64% Magic: 12/48 EV: 26 Int: 28 God: Yredelemnul [******] Gold: 3356 SH: 14 Dex: 20 Spells: 13/56 levels left rFire + + . (33%) A - +7 long sword (vamp) rCold + . . (50%) t - +2 kite shield {Reflect} rNeg + + + (0%) h - +0 pair of boots "Archimum" {rF+ MP+5 Str+2 Stlth-} rPois ∞ (0%) Z - +1 helmet "Ytuasoj" {rElec rPois Str+4 Ice} rElec + (33%) S - -2 pair of boots of the Hippo {Rampage rC- Dex+3} rCorr . (100%) o - +3 crown of Dyrovepreva {rElec Int+2 SInv} SInv + f - scarf {rC+ rF+} Will +++.. V - +2 cloak {Will+} Stlth ++ z - amulet of the acrobat HPRegen 0.44/turn R - ring of wizardry MPRegen 0.31/turn Y - +5 ring of evasion %: reflection, acrobat, rampage, wizardry (x1) @: flying, wreathed by umbra, studying Stealth, lit torch, trickster (+23 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed }: 2/15 runes: decaying, gossamer a: Cacophony (0%), Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%), Fathomless Shackles (3%) You were on level 5 of the Vaults. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You visited 8 branches of the dungeon, and saw 36 of its levels. You also visited: Sewer and Ice Cave. You collected 4099 gold pieces. You spent 743 gold pieces at shops. Inventory: Hand Weapons a - a +2 long sword of distortion k - a +6 long sword q - a +4 demon blade s - a +5 scimitar of draining v - a +2 dagger of speed w - the +3 whip of Cocytus {heavy, +Blink} (You found it on level 7 of the Dungeon) +Blink: It lets you blink. It cannot be enchanted further. A - a +7 vampiric long sword (weapon) G - the +7 dagger of Laadunei {spect, rC+ Stlth+} (You found it on level 9 of the Dungeon) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. L - the +6 short sword "Tieggen" {freeze, rC+} (You found it on level 3 of the Lair of Beasts) rC+: It protects you from cold. It cannot be enchanted further. M - a -6 scythe of freezing O - a +1 sling of freezing P - the +4 hand axe of Kismet {venom, ^Fragile rElec rF+++ Stlth+} (You found it in an ice cave) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. Q - a +0 scimitar of freezing Missiles m - 3 throwing nets Armour c - a +0 pair of gloves of infusion f - a scarf of resistance (haunted) h - the +0 pair of boots "Archimum" (haunted) {rF+ MP+5 Str+2 Stlth-} (You acquired it on level 1 of the Swamp) rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. o - the +3 crown of Dyrovepreva (haunted) {rElec Int+2 SInv} (You found it on level 1 of the Vaults) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. t - a +2 kite shield of reflection (worn) u - a +2 cloak y - a +0 pair of boots of rampaging B - the +2 robe of Negation {+Inv} (You took it off Boris on level 5 of the Vaults) +Inv: It lets you turn invisible. It cannot be enchanted further. F - a +2 cloak I - a +0 tower shield S - the -2 pair of boots of the Hippo (haunted) {Rampage rC- Dex+3} (You found it on level 4 of the Lair of Beasts) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. T - a +2 helmet of light U - a +0 pair of gloves of fire V - a +2 cloak of willpower (haunted) W - a +2 buckler Z - the +1 helmet "Ytuasoj" (haunted) {rElec rPois Str+4 Ice} (You acquired it on level 13 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. It cannot be enchanted further. Magical Staves l - a staff of cold p - a staff of necromancy r - a staff of conjuration J - a staff of fire K - a staff of alchemy Jewellery b - an amulet of guardian spirit d - the ring of the Rhinotaur {+Blink rF- rN+ AC+4} (You took it off a meliai on level 5 of the Lair of Beasts) [ring of protection] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). e - the ring "Juharurph" {rN+ rCorr SInv} (You found it on level 1 of the Spider Nest) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. g - a ring of protection from fire j - an amulet of chemistry n - a ring of magical power x - a ring of protection from fire z - an amulet of the acrobat (worn) C - the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (You found it on level 4 of the Vaults) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). D - a ring of willpower E - an amulet of dissipation H - a ring of protection from cold N - the ring "Qerogas" {rC++ Stlth+} (You found it in an ice cave) [ring of protection from cold] rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. R - a ring of wizardry (worn) X - an amulet of faith Y - a +5 ring of evasion (worn) Wands c - a wand of warping (13) p - a wand of polymorph (25) b - a wand of light (13) a - a wand of flame (34) f - a wand of mindburst (25) d - a wand of digging (15) e - a wand of paralysis (22) Scrolls b - 3 scrolls of blinking I - 7 scrolls of immolation N - 3 scrolls of noise s - 2 scrolls of summoning t - 11 scrolls of teleportation f - 2 scrolls of fear W - 2 scrolls of brand weapon V - 2 scrolls of vulnerability r - 9 scrolls of revelation p - 5 scrolls of poison x - 4 scrolls of amnesia g - 8 scrolls of fog T - 2 scrolls of torment w - 4 scrolls of enchant weapon S - a scroll of silence a - 2 scrolls of enchant armour i - 12 scrolls of identify A - a scroll of acquirement Potions g - a potion of magic w - a potion of heal wounds f - 14 potions of moonshine M - 7 potions of mutation L - 3 potions of lignification a - 3 potions of ambrosia r - 4 potions of resistance h - 2 potions of haste b - 4 potions of brilliance e - 6 potions of enlightenment m - 3 potions of might c - 10 potions of curing A - 5 potions of attraction B - 3 potions of berserk rage C - 2 potions of cancellation i - a potion of invisibility Miscellaneous h - a +0 phial of floods Baubles g - 5 flux baubles Skills: - Level 10.2 Fighting - Level 16.0 Dodging - Level 3.1 Stealth - Level 10.0 Shields + Level 17.6 Spellcasting - Level 1.1 Conjurations - Level 10.2 Hexes - Level 8.0 Summonings - Level 14.0 Necromancy - Level 5.1 Fire Magic + Level 17.1 Ice Magic - Level 4.1 Air Magic - Level 7.1 Earth Magic - Level 9.3 Alchemy + Level 13.7 Invocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Mephitic Cloud Conj/Alch/Air 51% N/A 1% 3 c - Olgreb's Toxic Radia Alch 67% N/A 1% 4 d - Sticky Flame Fire/Alch 60% 2d10 1% 4 e - Rimeblight Ice/Necr 53% 2d10 (prim3% 7 f - Leda's Liquefaction Alch/Erth 31% N/A 1% 4 g - Cause Fear Hex 35% N/A 1% 4 h - Metabolic Englaciati Hex/Ice 50% N/A 1% 5 i - Martyr's Knell Necr/Summ 72% N/A 1% 4 j - Borgnjor's Vile Clut Necr/Erth 35% N/A 1% 5 k - Ozocubu's Armour Ice 100% N/A 0% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Soul Splinter Necr 100% N/A 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 100% 2d20 1% 1 Call Imp Summ 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Static Discharge Conj/Air 78% 3-7/arc 1% 2 Call Canine Familiar Summ 62% N/A 1% 3 Confusing Touch Hex 70% N/A 1% 3 Fugue of the Fallen Necr 80% N/A 1% 3 Inner Flame Hex/Fire 61% N/A 1% 3 Sigil of Binding Hex 70% N/A 1% 3 Summon Ice Beast Ice/Summ 97% N/A 1% 3 Swiftness Air 47% N/A 1% 3 Tukima's Dance Hex 70% N/A 1% 3 Cigotuvi's Putrefaction Necr/Air 66% N/A 1% 4 Dispel Undead Necr 80% 3d26 1% 4 Alistair's Intoxication Alch 44% N/A 1% 5 Summon Mana Viper Hex/Summ 66% N/A 1% 5 Yara's Violent Unravell Hex/Alch 34% 3d14 1% 5 Ozocubu's Refrigeration Ice 55% 4d19 1% 7 Volatile Blastmotes Fire/Tloc 78% 2d16 2% 3 Fulminant Prism Conj/Alch 26% 3d14 2% 4 Blink Tloc 48% N/A 3% 2 Detonation Catalyst Fire/Alch 60% 2d8 3% 5 Lee's Rapid Deconstruct Erth 29% 3d15* 3% 5 Teleport Other Tloc 24% N/A 6% 3 Irradiate Conj/Alch 26% 3d20 7% 5 Forge Blazeheart Golem Fire/Frge 39% N/A 8% 4 Vhi's Electric Charge Tloc/Air 72% N/A 9% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 16% 4 Haunt Necr/Summ 36% N/A 19% 7 Plasma Beam Fire/Air 25% 2x1d37 43% 6 Bombard Conj/Erth 23% 9d4 50% 6 Starburst Conj/Fire 21% 6d7 63% 6 Magnavolt Erth/Air 27% 4d14 85% 7 Polar Vortex Ice 55% 12d7* 86% 9 Fortress Blast Frge 32% 6d15 96% 6 Hellfire Mortar Fire/Erth/Frge 23% 4d9 96% 7 Disjunction Tloc 12% N/A 100% 8 Fire Storm Conj/Fire 21% 8d5 100% 9 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (4/4) Lair:2 Spider (4/4) Lair:3 Slime (1/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Sewer (visited) IceCv (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Shops: D:12 ( Orc:1 :* Orc:2 (=[!: Vaults:3 :: Portals: Abyss: Lair:5 Trove: Swamp:4 (give horn of Geryon) Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Your deep troll zombie claws the yaktaur captain! The yaktaur captain dies! Its soul becomes fuel for the torch. The ancient lich points at you and mumbles some strange words. You are unaffected. Your vault warden zombie begins to petrify. Your guardian sphinx zombie barely resists. The undying armoury hits your shadow dragon zombie but does no damage. The undying armoury hits your shadow dragon zombie! x2 Your air elemental hits the ancient lich but does no damage. You hit the ancient lich but do no damage. The ancient lich is moderately damaged. Your air elemental barely misses the ancient lich. You block the ancient lich's attack. Sojobo hits the undying armoury with a +0 great sword of electrocution!! Sojobo closely misses the undying armoury. Sojobo claws the undying armoury but does no damage. Your shadow dragon zombie misses the undying armoury. Your shadow dragon zombie barely misses the undying armoury. Your shadow dragon zombie claws the undying armoury. The yaktaur captain shoots a bolt. The bolt hits your air elemental!!! Your air elemental is destroyed! Your air elemental disappears in a puff of smoke! The undying armoury hits your shadow dragon zombie but does no damage. The undying armoury hits your shadow dragon zombie!! The undying armoury hits your shadow dragon zombie! Your shadow dragon zombie is destroyed! The ancient lich casts a spell at you. The crystal spear hits you!!! Sojobo waves its arms in wide circles. The air twists around and strikes the ancient lich! You feel better. Shards of ice erupt from the ancient lich's body! The shards of blighted ice hits the undying armoury! The undying armoury partially resists. The undying armoury is heavily damaged. The ancient lich points at you and mumbles some strange words. The bolt of acid hits you!!! You die... You join the legions of the undead harvest. .. ....# ##.#.#....#..# ....#....#..# .#.#)...|..## L........... ######.$.....Z.########## ........))...I.Z......... .....^..)<