Booknewt the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (48, 42, D) a +2 great sword of flaming a +3 war axe a +0 plate armour a +0 great sword of flaming a fire giant skeleton a human skeleton a fire giant skeleton (48, 44, D) a hell hog skeleton a hell hog skeleton (49, 36, D) the +10 morningstar of the Chewing Silverfish {flame, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (49, 37, D) a +2 heavy shortbow (50, 36, D) a staff of alchemy (50, 41, D) a +1 halberd of flaming (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (50, 43, D) a +2 great sword of flaming (51, 25, D) a +0 triple sword of electrocution (unseen) (51, 37, D) a +3 ring mail of fire resistance (52, 25, D) a staff of earth (unseen) (53, 25, D) a wellspring talisman (53, 37, D) a +6 ring of strength a +6 ring of dexterity a ring of flight (54, 25, D) the +8 sling of Gehi Ebu {drain, Int+5 Dex-5 SInv} Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (54, 36, D) a +5 trident of flaming (unseen) (59, 37, D) a +1 leather armour of cold resistance (61, 0, D) a staff of alchemy (61, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 19, D) a swamp drake corpse (skeletalised by now) (61, 20, D) a rime drake corpse (skeletalised by now) (61, 26, D) the staff of the Soothsayer {rElec rPois Necro Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (61, 37, D) a merfolk corpse (skeletalised by now) (61, 38, D) an amulet of magic regeneration a +6 ring of intelligence a ring of protection from fire (62, 3, D) a +0 war axe a +0 dagger a +0 robe a +3 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 8, D) a +1 whip of venom (62, 20, D) a steam dragon corpse (skeletalised by now) (62, 26, D) a +2 morningstar of holy wrath (62, 27, D) a +7 morningstar of protection (62, 32, D) a jackal corpse (skeletalised by now) (62, 37, D) a staff of alchemy (62, 40, D) a +0 buckler a +0 scale mail a +0 longbow a +0 spear a +0 spear a +0 leather armour a satyr corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (62, 41, D) a manticore corpse (skeletalised by now) a manticore corpse (skeletalised by now) (62, 42, D) a +0 rapier a +0 robe (63, 16, D) a +1 heavy hand axe (63, 26, D) a book of Scorching (63, 27, D) the staff of Largesse {rF+ Stlth+ Conj} [staff of conjuration] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (63, 31, D) a yak corpse (skeletalised by now) (63, 36, D) a +0 leather armour (63, 37, D) a staff of conjuration (63, 39, D) a +1 trident of protection a +0 leather armour a merfolk corpse (skeletalised by now) (63, 41, D) a +2 rapier of flaming a +0 robe a merfolk corpse (skeletalised by now) (64, 16, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence (64, 17, D) a staff of earth (unseen) (64, 26, D) a sanguine talisman (64, 27, D) a +1 dagger of flaming (64, 40, D) a +0 spear a +2 leather armour of poison resistance a merfolk corpse (skeletalised by now) (65, 31, D) a basilisk corpse (skeletalised by now) (67, 0, D) a +0 helmet of intelligence (67, 3, D) a +0 trident (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a +6 flail of holy wrath (69, 2, D) a +0 dagger an orc corpse (skeletalised by now) (69, 36, D) a staff of death (70, 9, D) the +6 mace of Ointment {venom, Str+5} Str+5: It affects your strength (+5). (70, 10, D) a +3 dagger (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf skeleton (still there?) (70, 12, D) a +0 long sword a +0 robe an elf skeleton (70, 33, D) a +2 short sword of speed (unseen) (70, 36, D) a phantom mirror (70, 37, D) a +3 flail of draining (71, 8, D) a +4 dagger of venom (71, 16, D) a +2 helmet of see invisible (71, 20, D) a +6 flail a +0 robe (71, 27, D) a +3 ring mail of fire resistance (71, 36, D) a +1 heavy broad axe (71, 37, D) +1 shadow dragon scales (72, 11, D) a +0 dagger a +0 leather armour an elf skeleton (72, 16, D) a +1 heavy morningstar (72, 28, D) a +0 short sword of venom a +0 ring mail an elf corpse (skeletalised by now) (72, 36, D) a +1 robe of cold resistance (73, 1, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (73, 16, D) a +3 rapier of freezing (73, 26, D) a +4 sling of electrocution (73, 27, D) a +1 heavy hand cannon (unseen) (73, 36, D) a +1 scale mail of willpower (73, 37, D) a +3 trident of flaming