Dungeon Sprint DCSS version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 12197075623231330809 0 Booknewt the Magician (level 1, -6/15 HPs) Began as a Djinni Fire Elementalist on Sept 22, 2025. Killed from afar by Ijyb (12 damage) ... with a bolt of dispelling energy ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:21 (7 turns). Booknewt the Magician (Djinni Fire Elementalist) Turns: 7, Time: 00:00:22 Health: -6/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Booknewt the Djinni Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. As you open the door, it creaks loudly! Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of quicksilver. Ijyb shouts! Cast which spell? (? or * to list) You conjure some foxfire! You hit Ijyb but do no damage. The foxfire hits Ijyb but does no damage. x2 Ijyb hits you with a +0 club. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Ijyb zaps a wand. The bolt of dispelling energy hits you. The bolt of dispelling energy hits your foxfire! Your foxfire is destroyed! You barely miss Ijyb. The foxfire hits Ijyb. Ijyb is moderately wounded. Ijyb barely misses you. You closely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" #### ## #<.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Booknewt the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | Booknewt set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 7 | D | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Foxfire || 2 Armour: Robe || 4 Dodge: Dodged || 1