Booknewt the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of the Wasteland {rN+ Int+2} [fortress talisman] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 12, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (61, 0, D) a +6 vampiric spear (unseen) (61, 8, D) a +3 trident of flaming a staff of air (61, 21, D) a wolf skeleton (61, 26, D) a ring of magical power (62, 1, D) a +2 great mace of protection (62, 8, D) a +1 robe of willpower (62, 9, D) the +7 quarterstaff "Ryranurr" {heavy, Str+3} Str+3: It affects your strength (+3). (62, 16, D) a staff of fire (62, 17, D) a +4 dagger of electrocution (unseen) (62, 21, D) a black bear skeleton (62, 26, D) a +3 leather armour of fire resistance (62, 27, D) a staff of alchemy (unseen) (63, 0, D) a +2 great mace of venom (unseen) (63, 8, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (63, 10, D) a +0 trident a boomerang (63, 16, D) a staff of conjuration (63, 21, D) a +0 rapier a +0 robe a +0 spear (63, 26, D) 4 scrolls of enchant armour (63, 27, D) the +0 helmet of the Leaf {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (64, 17, D) a +1 chain mail of positive energy (64, 21, D) a +0 spear (64, 26, D) a +4 sling of electrocution (unseen) (64, 27, D) an amulet of magic regeneration (65, 13, D) a +0 trident (65, 26, D) a scroll of brand weapon (65, 33, D) a +0 mace (66, 29, D) a +0 dagger (69, 0, D) a +2 crystal plate armour (70, 8, D) a +0 rapier a +0 scale mail a +2 trident of protection (70, 9, D) an orb of wrath (71, 8, D) a +3 chain mail of fire resistance (71, 13, D) a +0 long sword a +0 robe (71, 16, D) a +2 vampiric spear (71, 17, D) a staff of fire (71, 26, D) a +2 falchion of electrocution (unseen) (71, 31, D) a ball python corpse (skeletalised by now) (72, 8, D) a +1 chain mail of willpower (72, 9, D) a +2 long sword of protection (72, 16, D) the +0 robe of Fedhas's Favour {Str+4} Str+4: It affects your strength (+4). (72, 26, D) a staff of death (72, 31, D) an adder corpse (skeletalised by now) (73, 1, D) a +5 short sword of flaming (73, 3, D) a wolf corpse (skeletalised by now) (73, 16, D) a +1 battleaxe of flaming (73, 17, D) a +1 heavy halberd (73, 26, D) the +6 rapier "Gobac" {flame, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (73, 31, D) a +0 halberd (74, 3, D) a +0 dagger a +0 robe a +0 buckler (74, 9, D) a +0 rapier a +0 robe (75, 1, D) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. (75, 12, D) a +0 long sword a +0 robe