Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 634614472546348700 0 Booknewt2 the Magician (level 1, -7/15 HPs) Began as a Djinni Fire Elementalist on Aug 6, 2026. Was an Initiate of Qazlal. Mangled by a wolf (8 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:51 (124 turns). Booknewt2 the Magician (Djinni Fire Elementalist) Turns: 124, Time: 00:02:51 Health: -7/15 AC: 2 Str: 13 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: Qazlal [......] SH: 0 Dex: 19 rFire + + + (20%) j - +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rCold x . . (150%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... h - +6 ring of strength Stlth ++ d - +6 ring of dexterity HPRegen 0.22/turn %: no teleportation, infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch Inventory: Hand Weapons j - the +7 great mace "Firestarter" (weapon) {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. k - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. Armour a - a +0 robe (worn) b - an orb of guile c - an orb of mayhem l - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery d - a +6 ring of dexterity (worn) e - a +6 ring of dexterity f - a +6 ring of intelligence g - a +6 ring of intelligence h - a +6 ring of strength (worn) i - a +6 ring of strength Wands f - a wand of mindburst (7) b - a wand of quicksilver (7) Scrolls b - 4 scrolls of blinking g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions a - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage b - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start wielding your weapon. You continue wielding the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}. You finish wielding the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}. You are filled with an inner flame. j - the +7 great mace "Firestarter" (weapon) {flame, immolate, rFlCloud rF++} Items here: %%%%%%%%. Things that are here: a +5 bardiche; a +5 partisan; a +5 demon trident Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +3 tower shield; a +3 kite shield; a +3 buckler Items here: [[[[[[[. Okay, then. Things that are here: a +3 tower shield; a +3 kite shield; a +3 buckler You see here 5 potions of magic. You see here 4 scrolls of amnesia. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. You encounter a wolf and an iguana. Found a +5 heavy war axe and a +3 war axe of electrocution. Found a transporter. The wolf howls! Cast which spell? (? or * to list) Okay, then. You closely miss the wolf. The wolf bites you. x2 You sock the wolf! You burn the wolf. The wolf is filled with an inner flame. The wolf is heavily wounded. The wolf barely misses you. The wolf bites you. The wolf misses you. You completely miss the wolf. The wolf is heavily wounded. The wolf bites you. The wolf closely misses you. The wolf bites you. * * * LOW HITPOINT WARNING * * * You closely miss the wolf. The wolf is heavily wounded. The wolf barely misses you. The wolf bites you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓l).).▓ ▓.....▓ ▓..h..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a wolf (inner flame) and an iguana (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Booknewt2 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | Booknewt2 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 4 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 4 | D | Found the +10 dark maul {heavy} 4 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 4 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 4 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 4 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 4 | D | Found the +6 shillelagh "Devastator" {shatter} 4 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 4 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 4 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 4 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 4 | D | Found the +9 sword of Power {valour} 4 | D | Found the +7 mace of Variability {chaos, chaos arc} 4 | D | Found the +11 Singing Sword {sonic wave} 4 | D | Found the +8 storm bow {elec, penet} 4 | D | Found a blossoming altar of Fedhas. 6 | D | Found a viscous altar of Jiyva. 6 | D | Found a hazy altar of Hepliaklqana. 6 | D | Found a transporter. 6 | D | Found an opulent altar of Gozag. 6 | D | Found a corrupted altar of Lugonu. 16 | D | Found a burning altar of Makhleb. 17 | D | Found a stormy altar of Qazlal. 17 | D | Found a sacrificial altar of Ru. 17 | D | Found an iron altar of Okawaru. 17 | D | Found a sparkling altar of Nemelex Xobeh. 17 | D | Found a bloodstained altar of Trog. 42 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 42 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 42 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 80 | D | Became a worshipper of Qazlal Stormbringer 120 | D | Entered arena 2. 120 | D | Found a transporter. 120 | D | Encountered a wolf 120 | D | Encountered an iguana 124 | D | Mangled by a wolf Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Great mace || 4 Armour: Robe || 6 Dodge: Dodged || 4