Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 11, D) a ball python corpse (skeletalised by now) (61, 0, D) a +1 hand axe of electrocution (61, 3, D) a +0 club an orc corpse (skeletalised by now) (61, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 11, D) a water moccasin corpse (skeletalised by now) (62, 1, D) a +4 heavy trident (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a +1 demon trident of electrocution (62, 9, D) an eel talisman (62, 11, D) a ball python corpse (skeletalised by now) (63, 0, D) a staff of earth (63, 3, D) a +0 falchion (67, 0, D) a +5 halberd of venom (68, 4, D) a wolf corpse (skeletalised by now) (69, 4, D) a wolf corpse (skeletalised by now) (70, 8, D) a talisman of death (70, 9, D) a +2 leather armour of fire resistance (70, 12, D) a +0 dagger a draconian corpse (71, 8, D) the +6 chain mail "Gotzeirch" {-Tele rPois rN++ Str-3} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). It cannot be enchanted further. (71, 12, D) a +0 war axe (71, 16, D) a +1 tower shield of protection (unseen) (71, 17, D) a staff of earth (unseen) (72, 8, D) a +3 falchion of electrocution (72, 9, D) a +6 ring of intelligence (72, 11, D) a +0 trident (72, 12, D) a +0 dagger (72, 13, D) a +0 dagger a draconian corpse (72, 16, D) a +4 ring of slaying (72, 17, D) a +4 shortbow of flaming (unseen) (72, 22, D) a +1 long sword of protection (73, 16, D) a staff of fire (unseen) (73, 17, D) the +5 quarterstaff of Resourcefulness {venom, ^Contam rN+++ Dex+2} ^Contam: It causes magical contamination when unequipped. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (73, 21, D) a +0 short sword a +0 robe an elf corpse (75, 1, D) the conjuration staff of Paps {rN+ Conj Forge} [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells.