Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a sack of spiders (59, 37, D) a +1 plate armour of willpower (unseen) (60, 36, D) the +5 long sword "Antup" {drain, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (60, 37, D) the +7 morningstar of Nuryumma {pain, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (61, 0, D) a +2 heavy broad axe (61, 4, D) a water moccasin corpse (skeletalised by now) (61, 16, D) a staff of alchemy (unseen) (61, 20, D) a +1 shortbow of flaming (still there?) a centaur corpse (still there?) (61, 21, D) 3 large rocks a +0 orcbow a cyclops corpse (61, 37, D) a +1 quarterstaff of speed (unseen) (62, 0, D) a staff of conjuration (62, 1, D) a staff of necromancy (62, 4, D) a water moccasin corpse (skeletalised by now) (62, 8, D) the +5 arbalest of Dried Tears {flame, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (62, 16, D) a +2 mace of holy wrath (62, 20, D) a +0 trident a wind drake corpse (62, 26, D) the fire staff of Sin {rF+ rC- Dex+5 Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. (62, 27, D) a +4 chain mail of cold resistance (unseen) (62, 36, D) a parchment of Inner Flame (62, 37, D) a +4 ring of protection (63, 4, D) a ball python corpse (skeletalised by now) (63, 20, D) a wind drake corpse (63, 26, D) a +4 vampiric battleaxe (63, 28, D) a +0 morningstar (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 13, D) a shapeshifter corpse (skeletalised by now) (64, 16, D) a staff of alchemy (64, 17, D) a +2 dagger of electrocution (unseen) (64, 28, D) a +0 partisan (64, 29, D) a hell hound corpse (65, 26, D) a staff of conjuration (66, 29, D) a +0 mace (69, 4, D) a +0 scimitar a +0 robe (70, 9, D) the earth staff "Orb Guardian's Death" {rF+ Dex+2 Earth} [staff of earth] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (70, 36, D) a +2 chain mail of poison resistance (70, 37, D) a +4 ring mail of poison resistance (71, 8, D) an orb of mayhem (71, 16, D) a staff of cold (71, 26, D) a staff of earth (71, 27, D) the +0 ring mail "Hoesir" {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (71, 30, D) a +0 war axe a +0 short sword a +0 ring mail (71, 36, D) a +1 antimagic war axe (71, 37, D) a staff of conjuration (71, 40, D) a raven corpse (72, 0, D) a jackal corpse (skeletalised by now) (72, 17, D) a staff of cold (72, 20, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 27, D) the +1 scimitar "Fyxzun" {drain, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 30, D) a +0 hand axe a +0 leather armour a +0 dagger an orc skeleton (72, 36, D) a +1 leather armour of willpower (72, 39, D) a yak corpse (72, 41, D) a bullfrog corpse (73, 16, D) a +6 ring of strength (73, 17, D) the +0 hand axe of Piemuvvi {freeze, Will+ Str+4 Stlth+} Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 20, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) (73, 30, D) a +0 falchion 2 boomerangs (73, 31, D) a +0 club (73, 37, D) a +0 dagger of venom (73, 38, D) a bullfrog corpse (74, 20, D) a wolf corpse (skeletalised by now) (74, 39, D) an iguana corpse (75, 1, D) a +1 long sword of electrocution