Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman of Qoiq {-Tele Dex+7 Stlth+} [inkwell talisman] -Tele: It prevents most forms of teleportation. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (57, 43, D) a swamp drake corpse (59, 36, D) a ring of poison resistance (59, 37, D) a +6 ring of strength (60, 36, D) a manual of Short Blades (60, 37, D) a +3 longbow of flaming (unseen) (61, 16, D) a staff of necromancy (61, 26, D) a staff of earth (61, 36, D) a parchment of Summon Hydra (61, 37, D) a staff of conjuration (unseen) (62, 0, D) the +4 short sword of Vodka {holy, Bane rElec rN++} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (62, 1, D) a staff of air (62, 8, D) a granite talisman (62, 17, D) a +1 quarterstaff of holy wrath (62, 19, D) a river rat corpse (skeletalised by now) (62, 26, D) a +2 robe of willpower (62, 36, D) the +1 great mace "Boafia Uroa" {concuss, rElec Will+ Dex+3 Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 37, D) a ring of magical power (63, 8, D) a parchment of Hoarfrost Cannonade (63, 16, D) a staff of cold (63, 19, D) a cane toad corpse (skeletalised by now) (63, 26, D) a +2 flail of protection (63, 36, D) a staff of necromancy (unseen) (63, 37, D) 4 scrolls of enchant armour (64, 17, D) a staff of earth (64, 19, D) a cane toad corpse (skeletalised by now) (64, 26, D) a staff of alchemy (64, 27, D) a +2 heavy great mace (65, 26, D) a parchment of Rimeblight (67, 0, D) a staff of cold (68, 0, D) a +0 antimagic hand axe (68, 3, D) a wolf corpse (skeletalised by now) (69, 36, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (69, 40, D) a +0 scythe a +0 robe (70, 8, D) the +4 arbalest "Qucah" {chaos, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 9, D) a +1 plate armour of cold resistance (70, 10, D) a +0 short sword a +0 hand axe an orc corpse (skeletalised by now) (70, 36, D) a +2 shortbow of draining (70, 37, D) a +0 heavy spear (70, 40, D) a +0 giant club a +0 robe (70, 41, D) a +0 club a +0 robe a +0 dagger a +0 robe (70, 42, D) a +0 flail of protection a +3 leather armour of fire resistance (71, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) a staff of necromancy (71, 29, D) a black bear skeleton (71, 36, D) +2 swamp dragon scales (71, 37, D) a +1 morningstar of protection (71, 41, D) a +3 quarterstaff of chaos a +0 cloak of air a +3 scimitar of flaming a +6 ring of intelligence the octopode corpse of Erica (72, 8, D) a +1 war axe of electrocution (72, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 11, D) a +0 club a +0 leather armour (72, 16, D) a +3 rapier of holy wrath (72, 26, D) a staff of necromancy (72, 29, D) a +0 spear a spriggan skeleton (72, 30, D) a +0 rapier a +0 robe a +0 buckler a spriggan skeleton (72, 36, D) a +1 heavy arbalest (72, 37, D) a staff of conjuration (72, 41, D) a +0 dire flail a +0 robe (72, 42, D) a +5 rapier of electrocution a +3 chain mail of command (73, 1, D) a maw talisman (73, 4, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (73, 16, D) the +3 quarterstaff of Laragh {drain, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (73, 17, D) a staff of fire (73, 31, D) a +0 short sword a +0 robe (73, 37, D) a staff of fire (74, 3, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) a parchment of Haunt